We want to create the next genre defining survival game.
Challenging.
Unforgiving.
Multiplayer.
Voxel.
While still enabling players to have options to play their way.
Project Haven Teaser (internal title): https://t.co/dPqp88llTN
Wishlist now: https://t.co/xhCz2TtqRq
- Updated player chopping down a tree automatically gathers fruit from tree as well
- Updated Tutorials section of Journal with new controls
- Updated Tutorial section of Journal to detail weather heat/cold afflictions
Now Live! Project Haven Patch Notes:
- Reduced rate of starvation slightly, small boost to food acquired from eating.
- Decreased torch brightness and illumination radius
- Added 'Night Eyes' night illumination of landscape at night
(cont)
- 'Grass Tuft' resize for easier identification
- Occlusion culling fixes
- Fixed save game not saving all audio, graphical, and screen settings on load
- Fixed a bug with UI not always behaving correctly
ICYMI: Our Steam Prototype Demo is now live!
https://t.co/EJsidvCfM2
We also published a baby patch this morning:
- Added a "Controls" Menu option to the Main Menu. (Also available in the Journal under 'Basics').
- Reduced Starvation rate slightly.
Steady updates have been streaming in to our Development builds and we'll soon be ready to showcase our next Milestone. This build will be available on Steam as well as Itch!
If you’re interested in providing feedback on a game that is quite early in development, click the https://t.co/YYkz2CdTnN link in the opening post to download and play.
Project Haven’s Tech Demo v0.2 is now available! https://t.co/6bqytkIIlu
Project Haven is an early-in-development Medieval Crafting Survival game made by a team of volunteers.
A few key Updates:
Updated Character Models
Improved/Enhanced UI elements.
Several VFX additions/improvements.
Soil & Seeding to grow crops.
Dead animal harvesting.
Many new sound effect cues.
Project Haven’s first Tech Demo is now available: https://t.co/6bqytkIavW
Project Haven is an early-in-development Medieval Crafting Survival game. Our team started work this year and we've reached our first development milestone of Tech Demo.
A few key notes:
The vast majority of art is placeholder at this point, with only a few exceptions.
This is approximately two months worth of development from a small team of volunteers.