This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Imagine for a moment that your heart stopped.
You wake up 3 days later in hospital.
You’re recovering in hospital for the next 3 weeks, but stories of your death start to pop up on the news.
….and not once does any staffer “hey, you should make a statement!”
MEANWHILE:
-Your wife is in China
-Your daughter deletes her Twitter account
-Journalists hound your staffers.
Maybe you look rough.
Maybe you can’t even speak.
But not a tweet?
Not a written statement attributed to your name, that some staffer wrote?
Instead only a “statement from your office”
Why?
If you’re awake and recovering in a bed, why no statement on the rumors of your own death, which staffers have surely seen now?
Unless you are unable to.
And no matter why you are unable to…
…it means you are also unfit to serve.
⚠️ WARNING! ⚠️
Discord's moderation has gone HAYWIRE and is considering all grids and alike images to be unsafe material!
Do not post images of grids (I suggest not at all unless you have to) anywhere in Discord.
This news comes from the GWE Discord
This is actually REALLY cool and more proof of Viz giving the series the official push moving forward, we're truly part of the family now.
Also, seeing Ruby next to Ranma is especially making me smile like mad.
Two parts of my fandom life in the same place. Wow.
Sony First Party PS3 Reprints sale at VGP https://t.co/nzdsVx1wZu #ad
Vouchers in following collections (may need to redeem before July 2027):
Killzone - Exp 2030
Infamous - Exp 2031
God of War Saga - Exp 2035
PASTOR LORAN LIVINGSTON (@CentralChurchNC): “There has never been a Christian nation, and never will be. You don’t live in one now. A Christian nation wouldn’t have killed and displaced 20 million Native Americans, or thought owning slaves was pleasing to God.”
Im playing Psychonauts because it was requested as a Boundary Break episode and my god..
Going from the last 10 years of gaming to this REALLY contrasts the focus tested, safe industry we have today Vs the wildly imaginative, clever, polished experience theyd make back then.
Speaking of all digital
GOG's Summer Sale is currently in effect. Offering you DRM free Playstation games that you actually own and can play for years to come on any PC, new or old
Get your copies today!
#DigitalOwnership
PlayStation quand c’était dirigé par le pole japonais :
-PS1 à 4, PSP, vita
-Rétrocompatibilité
-Aide au dev
Depuis le pole américain :
-PS5
-hausse des prix
-Fin du physique
-Fermeture de Japan Studio
Si vous vouliez une raison a la mort de PlayStation, elle a eu lieu en 2016.
Hideo Kojima on the end of physical disc production for video games:
"Since production is ending in 2028, this is about video games, but I grew up with physical media, so I find it really sad. Currently, I’ve been buying up a lot of Blu-rays, such as various movies, and CDs too.
The situation is different for games, as they are downloaded to the hard drive, that means the game data remains on your own hardware. However, if things shift to streaming in the future, that won’t be the case anymore.
With streaming subscription services, like Netflix or Amazon, there is a server somewhere, and you essentially just have the right to turn the tap, and when you do, the data flows out. That’s how movies work on these platforms, right? You don't download the data, you access it directly through a subscription. And the consequence of that is that you don't actually possess the data yourself.
There are companies that own these servers and let you 'turn the tap' for a monthly fee. However, with nations, politics and various ways of thinking, one naturally has to consider the possibility that if there is a change, the data inside will stop being distributed. And if that happens you won’t be able to watch or play the movies and games you like.
That is what is frightening.
So, what is happening to video games in 2028, might also happen to movies. I’d like everyone to keep that in mind."
NVIDIA te cobra 19,99 dólares al mes por transmitir los juegos que ya has comprado.
Desde enero de 2026, GeForce NOW limita las cuentas a 100 horas al mes.
Si quieres seguir jugando, toca pagar.
Pero un desarrollador de Nueva Zelanda hizo algo diferente.
Creó Steam Headless.
Una herramienta que convierte cualquier PC, servidor o NAS en tu propio servidor para jugar desde cualquier lugar.
→ Se instala en Docker en cuestión de minutos
→ Compatible con NVIDIA, AMD e Intel
→ Funciona con Moonlight, Steam Link o directamente desde el navegador
→ Incluye Proton y soporte para Heroic, Lutris y EmuDeck
Es 100% gratis. Open-source. Sin límites de horas.
Mientras algunas plataformas empiezan a restringir cómo juegas a los juegos que ya has comprado...
Un desarrollador decidió devolverte el control.
Guarda esta herramienta. Merece la pena.
Repo en comentarios 👇
Just to show you how scummy Sony is being with this news.
They anticipated their numbers would drop through people protesting/boycotting by canceling Ps Plus and pre-orders but they won't have to show their numbers to investors until the end of September.
Their next earnings call is July 31st however it only covers up to June 30th. They planned this out perfectly to drop it on July 1st for this very reason. The numbers dip early July, they have over 2 months to watch them HOPEFULLY recover as the deperate gamers crawl back and the investors see that Sony moving away from physical games didn't hurt anything.
Keep this is mind as we move forward. Sony is betting on you caving and crawling back to them in the coming weeks. Oh and so are the investors.