Providence Studios is here.
We’re an independent game development studio creating thoughtful, polished, and meaningful experiences across genres and styles.
Built on creative integrity, excellence, and purpose.
We Create, God Provides.
Visit us at: https://t.co/1jTmjOdGyS
Level prototyping is underway for Proclaim.
Yesterday I finished the prototype player character model and animations. It’s still early, but seeing Ethan moving in-engine is a big step forward.
#Proclaim#GameDev#IndieGameDev#UnrealEngine
Phase 4 is done. Missions now run as real data-driven structures that signal the world when they end. Every objective. Every district. Every result — recorded. Phase 5 is next: stealth, AI perception, and the city starts watching. #Proclaim#indiedev#UE5#gamedev
Auto-Advance Timer and First Live Dialogue Test — The Sarah mission prep scene ran end-to-end in PIE today with live data for the first time. All 61 nodes are wired, the branching works, and the narrative effects are firing correctly against the subsystem. https://t.co/xc6MLSqDMO
Dialogue Polish, Condition Hookup, and First Real Conversation — A full day on the dialogue system. By the end of the session, the runtime is fully wired to narrative state, the conversation exit controls are working, and the first real authored dialogue in the game is written and being entered into the engine. https://t.co/7SFVfptBZM
Providence Studios is officially online.
Our new website is live, and our Discord server is now open.
We’re building thoughtful, polished, and meaningful games across genres and styles, and this is just the beginning.
🌐 https://t.co/ZiwrNR4hH6
💬 https://t.co/2xLAVZps3z
Welcome to Providence Studios.
We’re building thoughtful, polished, meaningful experiences across genres and styles, with a commitment to quality, creative integrity, and purpose-driven work.
We Create, God Provides.
Dialogue Runtime, First NPC, and Conversation UI — Today closed the loop on everything built over the past two days. The dialogue runtime went in, a real NPC was placed in the world, and the conversation UI went live https://t.co/bsAXg5fING