Since we try to keep the synergy between the PSI Advanced Tag Display and the PSI Property Spreadsheet, we now also downgraded the former to 5.3.๐
https://t.co/aC6Dm4HqM9
#UE5#UnrealEngine#UnrealEngine5#GameDev
We added bulk-editing for Actor Components to our Property Spreadsheet plugin for Unreal Engine 5! ๐งฉ
https://t.co/Rh0AQprEfj
Also, we now support UE 5.8 and 5.3! ๐
Get it on @fab!
https://t.co/wP5U01VdgH
#UE5#UnrealEngine#UnrealEngine5#GameDev
Quick update on the PSI Property Spreadsheet:
The update for 1.2 (which includes the upgrade to UE 5.8) is currently stuck in submission limbo.
This is most likely due to Epic's summer break. Sorry for the inconvenience.
The PSI Advanced Tag Display is now available for Unreal Engine 5.8.๐
Plus, category constraints now get forwarded to more built-in Blueprint nodes.
https://t.co/aC6Dm4HqM9
Check out the full changelog:
https://t.co/ChWOcha59w
#UE5#UnrealEngine#UnrealEngine5#GameDev
Since life (and Epic) decided to throw a wrench in our works, the update for our Property Spreadsheet plugin, including the UE 5.8 upgrade, got a bit delayed until the end of the month.
If you can't wait, the beta version for that update should be up on Monday on our Discord.๐
Our Property Spreadsheet plugin for Unreal Engine 5 has now support for Data Tables!
https://t.co/t1Uh9akmqD
If you are an accountant at heart check it out on @fab! ๐ค
https://t.co/wP5U01VdgH
#UE5#UnrealEngine#UnrealEngine5#GameDev
Version 1.2 of our Advanced Tag Display plugin is now live on @fab! ๐ฅณ
https://t.co/aC6Dm4HqM9
Thanks to all members of our community that gave us feedback!
Check out the full changelog:
https://t.co/ChWOcha59w
#UE5#UnrealEngine#UnrealEngine5#GameDev
We released a new Unreal Engine 5 plugin on @fab!
https://t.co/wP5U01VdgH
Edit all your assets at once in a spreadsheet-style table, directly in the Unreal Editor.๐
Check out our showcase:
https://t.co/NCwcRWLlU3
#UE5#UnrealEngine#UnrealEngine5#GameDev
It's official. We are happy to announce that Pseudoscience Interactive has become legal. ๐ A legal entity, that is. We are professionals now! At least on paper. ๐
@dgant Hey, thanks for the great article and insightful details!๐ Finding infos on how to sell plugins is pretty hard.
If you don't mind me asking, how well did the plugin sell in the meantime and did you notice any changes between marketplace and fab sales?
Moin! We are Pseudoscience Interactive, a German indie dev duo. We are honored to announce that we got chosen for the Press Start Founding Grant! Big thanks to the lovely folks at @Digitale_Spiele, @game_verband & @BundesKultur for helping us to make our first game a reality.