In Structure of Reign, issues like military spending can be solved by choosing from policy options that have different affects. When one is chosen, it will boost various corporations or political parties depending on what they do.
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In Structure of Reign, there are different political topics that are modified as policy choices are made. Each one has effects on the gameplay depending on if they are boosted or detracted from. Here is a screen for economic topics.
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In Structure of Reign, as you place buildings among different economic sectors and make policy decisions that promote different values, your country's political system changes.
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@stickyfr0gg Yea I just haven't been posting about it but I've been working on it mostly everyday after work. Ill be releasing a demo soon so gotta get back on social media. Good to hear from you again!
This game is quite complex so I made a system which lets the player automate the fulfillment of requirements for things they want to create. This shows fulfilling a requirement needed to unlock and build a bureaucracy. #screenshotsaturday#indiegame#indiedev#gamedev#gaming
This game is quite complex so I made a system which lets the player automate the fulfillment of requirements for things they want to create. This shows fulfilling a requirement needed to unlock and build a bureaucracy. #screenshotsaturday#indiegame#indiedev#gamedev#gaming