Mighty Panther Productions is a single-person indie dev company. Our current game in production is ZombMe, an old-school platformer where you have to stay DEAD
I'm going full-blast for 2026. I've been working on side projects for the last few months, but I'm getting back on point tomorrow. Plans include shipping four games to Steam and creating a full timecard system for a client (MPP builds things besides games, too). Wish me luck!
After more than five years and thousands of hours of work, I'm getting ready to BETA test my video game, ZombMe!
Things are getting real now.
#ZombMe#IndieGameDev
I've got all the additional features I wanted to add to the game (countless secrets on every stage, little sidekicks you can unlock that will stay by your side, better background settings, and even an entire store system). Now I just need to place brains (currency) throughout.
Still working on ZombMe, but had to build and ship two different line-of-business apps to three different platforms first. I'm also just finishing up a lot of boring details, so not a lot to show...But there are a LOT of new secrets, graphics, and action sequences...
Still working on ZombMe--kinda going sideways with progress...But now you can search for and find unique helpers in each stage. Find all of them in a stage, and you can have them buddy up with you for the rest of the game!
#IndieDev#ZombMe
I've seen how popular New Game+ is with new-fangled games, so I'm gonna spend a couple days arranging ZombMe's save data structure so I can add a New Game+ feature to it. Got the menu set up today--next up is splitting up the game progress data from the player data and prompts.
I have a bad habit of making games that are too hard...so with ZombMe I'm adding a lot of difficulty setting customization. It's one of the last big features on my ToDo checklist.
Next up: Testing, optimizing, and augmenting all the levels.
@Reiissleepy I'm not sure yet...All the things I want to:
-Port StickType to Steam
-Port BlastMorph:Pinball to Steam
-Finish/release my new space shoot to Steam
-If ZombMe is well-received, add a second quest update
My main project is so big I probably won't ever finish it with one person...
Another New Year resolution for me : Be more social...
...Ok, maybe not in real life, but at least in my zombie game. Now you can run with your own hoard.
#ZombMe#IndieDev
Finished up the new Hoard mode, Human mode (including a new reverse game over screen), and Super Zombie mode. Also got the new Store working (other than placeholder visuals). And BTW, Zombies apparently use brains for currency.
Not bad for three days of work.
Hit the ground running today on ZombMe. As if it didn't have enough gameplay features like special suits, sidekicks, elemental power-downs, rideable characters, and many types of jumps, it now has a SUPER zombie, HUMAN zombie, and zombie HOARD powerups. And a Store.
30 days and 200 hours of work on my smaller side-game, Dimensional Survivors. Didn't complete it in the month, but I built:
-all game mechanics
-24 playable ships
-30+ weapons
-250 enemies
-10 levels of assets
-1 full stage
https://t.co/mc7WyXwqDN
#DimensionalSurvivors#IndieDev
No, this is not a name entry screen--it's my character select screen.
Just finished day 19 of my short-term game, Asteroid Survivors. I have all the '* Survivors' gameplay mechanics in, and I've implemented 30 playable ships and 30 weapons (+evolutions). Next up: levels...
I needed a break from the game I was using to take a break from my day job, so I started a new idea based on two games that I've been playing a lot of: Asteroids Recharged and Sweet Survivors. Four days and I have an entire game cycle implemented. I think I'll spend 30 days on it
For me, the hardest thing with building and publishing a video game all by myself is…promoting it. But I think I finally figured it all out: sponsor a car in a small town’s demolition derby car. Better than the Super Bowl!
#FirstPlace#MightyPantherBoost#ZombMe
So that I can post stuff about ALL my video games (and because I just created it), I'm changing the identity of my page here to be that of my new LLC, Mighty Panther Productions. I'll still post updates on ZombMe, but I always have other game projects that I'd like to talk about
PAX is over, but the ZombMe fans are only getting better. Kids love the visuals (though I'm told their eyes aren't fully developed?), and hardcore gamers love discovering all the secret gameplay mechanics I threw in the game...They kept getting faster (almost ran out of prizes!)