If you're an indie dev considering paid packages from ClemmyGames (Best Indie Games), hereโs my take.
This isn't an attack or a pile-on, just an honest breakdown of real pricing, data, and experiences shared by fellow indie devs https://t.co/hIPRb5xUDN
At the beginning of Blood of Dawnwaker there's a moment where you chop the wood. To do so, you press left stick up, then X. There's no skill needed, there's no transformation in you as a player when you do that, it's basically a cutscene that pauses when you watch it.
Why so many games do that?
Even if not transformational, it could at least be fun... in No Rest for the Wicked for example, cutting trees has short perfect timing that rewards you with more resources. I cut like million trees there, and still i like doing that.
And it may be the only game in which I like doing that.