It was created to give an excuse to have super epic cool giant tiny space knights with flaming swords n sh*t fighting demons on cathedral spaceships because it was cool to them.
This idea the game was created as a work of politician and religious satire isn't even secondary, it's like third-ary. The religious elements were there because it looked metal af. They just wanted heavy metal sci fi album covers to come to life on the tabletop. People didn't make nerd stuff back then out of spite or some politician statement about extremism and xenophobia, they created stuff just to have fun.
@lunaadimiele@now_ats@camocamo_d Don't think most saints have murdered babies. Maybe a handful have, there are a lot of saints and they got up to some crazy stuff, but I don't think most saints have killed babies.
It's still a difficult issue considering how European these Latinisations inherently sound. I've seen too many people mistakenly think Ibn Sina was Italian to be fully comfortable with it
This issue is more complex than it's usually framed as, considering the fact that these names come from languages with a different writing system and phonetics.
Like, I think 'Avicenna' is a justifiable conversion considering no standard system of Latinisation existed yet
+ Latinising names was a common practice in the medieval and early modern eras even from other European languages. It's why we still talk about 'Aquinas,' 'Columbus' and 'Copernicas' instead of 'd"Aquino,' 'Colombo' and 'Kopernik'
Medalling every other Starfox 64 level: a hard yet rewarding challenge demanding memorisation of enemy patterns and the level's layout as well as mastery of the game's mechanics
Medalling Sector Z:
unfortunately a lot of arcade game purists seem to believe that it should be both the guiding light for and full scope of design philosophies within the medium. despite my respect for that era of design, i reject that notion entirely.