@PracticalTAS @treeloke In the case of Z jump, on the CSS holding Z+X (or Z+Y) then hitting L 3 times then start I find would be hard to ever do accidentally. Verification is then changing the colors with Z. The new player issue could be solved with UI only on slippi. Do these not meet the criteria?
@ChrisuSSBMtG That part I understand. But it seems there is a long wait of about 5s after the combo until it moves to the next one. Is it possible to start loading the next combo about 0.5s after the blastzone?
@TheSupernoon Arcsys have been the most transparent and have listened to so much feedback compared to every other fg dev. I don't get this. They are doing another beta for us to test the changes directly, how is that vague?
This also beats guard cancel but only in the corner if they cancel on the 2H or after. The barrier leaves you +40f so they get TOD.
Midscreen guard cancel just wins always but if you read that, it's a 2H TOD.
0 Bar Fullscreen TOD.
2M and 2H
You can side switch after the spark if the other corner is closer.
For 2H it's the same combo: https://t.co/mwfSwVgzP7
Notations here: https://t.co/35YQXD6wB0
#DBFZ_KEF
@DrakeBlight@link2213@xD1x No this is how it works. Flip a coin 100 times and the chance of you getting at least one head is pretty much 100%. Even though each flip is 50%.