@kitsuneredFES Well, I'm behind changing the sluggish calendar thingy into a pseudo-GTA for future titles though. Seriously, replaying the game while not being able to skip to specific key events is genuinely dreadful
@Lemmon_Grove@agentredjackal Only the Gameboy version of 1 has something like a “Demon Bank” though idk if it’s any the same as the modern day compendium
@astral_fizzy@Moniker1221@cosmic_lucario@kitsuneredFES I do. I also got luck with skill mutation. I beat the boss on Hard in my second attempt. What I’m trying to say here is that in a hypothetical scenario, when you have dogshit RNG & being a brokie (mind you it is real expensive to fuse beyond your current level), it’s a headache
@kitsuneredFES The actual “Hard” part is making sure your spells don’t suck ass, especially for those big green robots. Like at the minimum levels to recruit all the demons in the dungeon (around 40, 45 for Girimekhala), and your best bet for those tanky mfs are concentrate + Maeiga
@Probably_Callum@Kaela03278407@KichiMitsurugi@PixelbyPerfect@WATRICX What difficulty did you play on lol. It's not like the damage output of the player is completely busted like in IV, plus in Apocalypse difficulty, where you constantly miss the target and be underleveled makes the mechanic a little neat addition IMO
@NNook0480757@Eikonic16 Merciless beefed up weakness damage so it’s way more tolerable. I deadass wondered why my damage output was so terrible until I realized I set the diff to Hard lol
@ThanatosPepper_ I would actually prefer a mixed old & new soundtrack combo for oldsona beyond toggling. In P2 for example, I prefer the new ones since they are mostly remastered, though I prefer old Velvet Room theme
@MokkeineFanGabo Sometimes we have to remind ourselves that Twitter is not representative of the outside world. The UI and music on the PSP is serviceable, not “horrendous”. At the end of the day, it’s a matter of sac’ing either visuals or streamlined gameplay (plus additional content)
@LimitLuca@MokkeineFanGabo Well you do you, I find SMT1 more comfy to navigate. And my main gripe is that most of “fancy” elements in the overmap (like the road traffic & crosswalks) is purely designed to stretch the game (they dropped this in P2 for a reason)
@LimitLuca@MokkeineFanGabo I still prefer sprinting and smooth animations. Apparently Relevations reduced encounter rates since I played MiP through the hospital section and I still got multiple encounters per 5-10 steps lol. The PS1 overmap is sluggish to navigate also
@chillguypete If the Indiana Jones franchise is still relevant today (in fact their latest game even features Mussolini), there’s no problem with the re-inclusion of the fuhrer.
@NNook0480757@Eikonic16 Hard or Merciless? The former is real tough if you don’t have party wide dark/psy skills + magic amp + concentrate lol. At least M Izanagi is serviceable + lucky skill mutation