This is HYPERFIGHT 2: a new take on 2D fighting games where you put your meter on the line, to win or lose it all.
Demo out now on Steam!
#gamedev#indiegame#fgc
皆さまのご協力のおかげで、無事に悪辣な犯人を確保することができました。心より感謝いたします!
여러분의 도움으로 간악한 범죄자를 무사히 체포했습니다. 진심으로 감사드립니다!
이벤트 내용 정정:
~2099년 4/1 23:59까지(평생) [#다이스이터] 무료 공개!
~4/15 23:59까지 이 게시물을 X에 인용하여, [Dice Eater] 유료 구매 내역을 인증할 경우, [#StafferReborn] 게임키 증정!
イベント内容訂正:
~2099년 4/1 23:59『#DiceEater』を永久無料公開!
~4/15 23:59までにこのポストを引用RTし、『Dice Eater』の有料購入履歴を認証していただければ、『Staffer Reborn』のゲームキーをプレゼントします!
Event Details Correction:
~2099년 4/1 23:59 (FOREVER) [Dice Eater] is free forever!
~4/15 23:59 If you quote this post on X and verify your paid purchase of [Dice Eater] by 4/8 23:59, you will receive a [Staffer Reborn] game key!
I need to speak out against the mindpoison permeating part of the Uma community that claims MANT is not a fun scenario. MANT is peak gameplay! It's F2P friendly, has actual diversity in deckbuilding and your runs don't die to RNG checks like URA or Aoharu. (1/3) #umamusume
I understand if you don't like the idea of longer dailies since a lot of people don't actually LIKE playing Uma Musume and just enjoy the game for its Characters and Stories. But for us who actually like the Gameplay itself, MANT is a breath of fresh air. (3/3)
Yes, runs do take longer than previous scenarios, but the gameplay during those runs feels amazing, as you are making deliberate, meaningful choices instead of just clicking on rainbows like in every other speed/witslop scenario. (2/3)
Travelled to Shimomaruko, Ota Ward where Soremachi is based on and brought some anime screencaps with me to do a little video project for a very special Soremachi pilgrimage visit.
Happy 20th birthday Soremachi!
それ町聖地巡礼だ!
#それ町20周年#それ町#それ町アニメ15周年