proud to announce @4Flowgames - our company for creating high-quality official games w/ familiar faces in the anime dev / rbxdev space - this won't be like the typical corp studio
super proud to found this company alongside my partner @Quantum_36: a prodigy in his field, couldn't think of a better person to work alongside! (1/2)
Been working on Blox Wars for a few months now and wanted to show Block Placement, Dropped Items, and the Greedy Mesh system! ๐
#Roblox#RobloxDev#RBXDev
Hey everyone, my long-awaited tower defense game: Aether Rush is FINALLY ready for it's official release!
Stop by and use code "RELEASE!" for some starter currency, thank you all for the support during the last few months, enjoy! :D
https://t.co/Vc2vIVoAub
#Roblox#RobloxDev
Aether Rush by @Quantum_36 is FINALLY ready for it's OFFICIAL RELEASE!
The official release date for the game is...
7th March, 2020
I hope you are prepared. ๐
#RobloxDev#Roblox
@BTB329 Correct! These UI components are multi-platform compatible. Unfortunately, they won't be open sourced as I am using them for my Tower Defense project. ๐
@script_ing Unit movement works seamlessly on all devices with unit counts below 400! However, I still need to implement mobile and console controls for placement system.
@RealRyanRBLX That is currently running with 160 units with no lag at all! These units are all anchored and do not use humanoids. A big optimisation can be made if I disable the unit collision. ๐
@AtrazineC Correct! I calculated the position of the units in the formation through the use of a spiral hexagonal field shown here: https://t.co/6e7snSxJ2k