Quickscope FPS is out now on the App Store.
I missed the 2009 sniping lobbies so much I built the game myself. Quickscopes, no scopes and trickshots against bots on small luxury maps, on iPhone, with full controller support. Free to download, never pay-to-win.
One solo dev. Vibe coded with Claude Code, from the first message on September 9 to live on the store today.
Would you play this?
#indiedev #gamedev #quickscopefps
@IndieGameJoe Check us out brother!! We just submitted to App Store today and approved same days!! All on the day MW2 was released!! Our inspiration for the game!! Insane story. Check us out weโre on the App Store now ๐
@TokenGremlin hey bro pls check the game we made in 7 weeks w Claude!!! App Store approved 3hrs after submission today!!! And TODAY is the day mw2 dropped which inspired us. Insane. Check us out!!
@charlieINTEL Hey Apple just approved us today 3hrs after submitting and this inspired the whole game!! Insane!! ๐คฏ canโt make this up check us out!! https://t.co/noVsZL5APv
Apple approved my game in 3 hours.
That never happens. Review is flooded with submissions right now, and I was ready to wait days. I submitted, looked up, and it was live.
Then I saw a post saying today is Modern Warfare 2's birthday. November 10, 2009. Seventeen years ago today.
That game is the reason this one exists. Quickscope FPS is me going back for the kid who stayed up all night in sniping lobbies, hitting quickscopes and trying to trickshot the last kill. I missed that feeling so much I built it myself, with adult resources this time.
One solo dev. Vibe coded with Claude Code, from the first message on September 9 to the App Store today.
Approved in 3 hours, on that game's birthday. I couldn't have planned it.
Would you play this?
#indiedev #gamedev #quickscopefps
Quickscope FPS is out now on the App Store.
I missed the 2009 sniping lobbies so much I built the game myself. Quickscopes, no scopes and trickshots against bots on small luxury maps, on iPhone, with full controller support. Free to download, never pay-to-win.
One solo dev. Vibe coded with Claude Code, from the first message on September 9 to live on the store today.
Would you play this?
#indiedev #gamedev #quickscopefps
360 no scope on a game I built from scratch because I missed this feeling too much to wait for someone else to bring it back.
Quick story.
I was 12, 13 years old on a PS3 running a sniping clan. Not a casual one. We ran GameBattles against the top clans of that era. I had 50 days played on one account and 25 on another. I went 94-1 in 1v1s on Rust. I watched every OpTic montage the day it dropped, recorded my own clips, stayed up all night cutting edits, and spent every evening in lobbies with the same people, the same chatter, the same dumb inside jokes.
Quickscopes only. No hardscoping. You trickshot the last kill so the final killcam hits. Everyone in the lobby knew the code.
That feeling never came back. Not in any game since. So in September I opened a blank project and started building it myself. Solo. Vibe coded the whole thing with Claude Code, every system, every map, every animation, learning as I went.
The game is called Quickscope FPS. The whole point is in the slogan: The Quickscope, Perfected.
We spent weeks on the feel alone. The snap when the scope comes up. The hitmarker tick. The moment of air between the flick and the shot. Bolt pulls with real hands. 360s, 720s, mid-air, wallbangs, collats. Perfect quickscopes get their own moment on screen. It's the thing I obsessed over as a kid, built by that same kid with a lot more patience.
And the part I'm most excited about: clips.
Every killcam is a clip. Save it straight to your phone, or share it with the built-in share card. No capture card, no editing software, no waiting. The exact thing we used to spend hours on, done in two taps. Because the clips were always the point. The clips were how you proved it, and the clips were how you found your people.
That's what this is really about for me. Not just a sniper game. The lobbies. The people you played with every night. The countdown, the map vote, the trash talk, the friends you made from a username. The sense of community that an entire generation of us still misses.
Launching on iOS in days. Full controller support, works on touch too.
This clip is a 360 no scope from last night's playtest.
Would you play this?
#indiedev #gamedev #appdev
I just added a backflip to my sniper game. Triple-tap the top of the screen off any ledge, flip, and hit the quickscope mid-air ๐ฏ
Seven weeks ago I started vibe coding Quickscope FPS because nothing on a phone felt like the 2009 sniping lobbies I grew up in. The shot lands the second the scope does. Quickscopes only. No hardscoping. Full controller support.
Built in Godot with Claude Code. One person, every day since.
What's in it so far:
โข 14 maps, from a Monaco casino to a villa on fire
โข Trickshot the last kill and the final killcam saves straight to your camera roll
โข Equippable tricks: backflip, frontflip, corkscrew
โข Kill streaks, calling cards, titles, and a gold camo you only get at 10,000 kills
Beta testing on my phone right now. Coming to iPhone.
Would you play this?
#indiedev #gamedev