Back to #gamedev after a long break. I made a video talking about what caused me to burnout on the old game and my plans for the new game. Optimistic I can get a playable prototype up by the end of May. Probably gonna be a long journey to a final version.
https://t.co/EtqN34zzRq
Skipping stream this week, still doing a dev session tonight but in the middle of something that would be pretty tedious to narrate so i dont think its good stream fodder. Will be back next week and should be pretty close to 0.3 goals, next stream will work on finishing them up
Unfortunately working late again, gonna skip gdev stream this week. Got a deadline soon, should be able to continue with good process once done with deadline task, last real blocker.
Dang got another monday of working late, will gamedev stream tomorrow. Probably just gonna return to streaming on tuesday nights to have that flexibility for work.
@moulinauxbulles I think this is pretty clear except for smash. Do I hit the direction harder? or hold it a bit? I think I understand what glove does but maybe renaming it 'dash attack' would be clearer to average reader, that should be a familiar concept to most.
Still decently sick. Getting some work in but mostly just resting trying to get back to 100% sooner. Will be back to streaming gamedev next week hopefully
Got all my stuff in the new place but still surrounded by moving boxes. Wanna keep progressing on unpacking but I've got my computer set up and gonna do a short stream with some playtesting/bug hunting and planning out future work.
#gamedev#indiegame
https://t.co/rhpgQlcLXi