@cycledance@Dispropoganda Estimates range from ~$10B to as high as $33B. I've been studying Apple's official R&D numbers and the teams that worked on Vision Pro and my estimate falls somewhere in the middle at $15B to $20B.
@Cartidise The display is only curved enough to hide the bezels. The cover glass is likely to be little changed. These "wrap around" mocks are literal garbage. If the bezels are around the "corners" then a curved cover glass reveals them on the sides. That's just not happening.
@SGhashghaei@Scobleizer@spencer_linter We're coming up on the 10 year anniversary of Scoble telling us the next iPhone was a transparent piece of glass with a tiny compute unit a t the bottom. That's the kind of shit this guy's been spewing since his Microsoft days.
@RestTarRr@SteamFrameOut Quest 2 sold over 20M units. Quest 3 sold fewer than 6M units. Quest 3 did nothing to push VR. VR was already dying by the time Quest 3 arrived. It's been a steep downhill ride since Quest 2, the only VR headset that's had any traction at all.
@MalaPBG@SaintsGhost@GumChewArts@RoxieWolf18 PS5: $599.
Quest 3: $599
Do you just bluff here, like a fucking child? Make shit up and trust no one calls you on it? Well, kiddo, I'm calling you on your bullshit.
@SpatiallyMe Because people are going to just love smearing their makeup and mussing their hair with a 1.5 pound strap-on facial PC to change their AC temps, while they've got a perfectly capable iPhone in their pocket and a purpose built thermostat on the wall?
LOL
@simonleon_xr Some of the gestures perhaps, but the general UI makes almost zero sense on glasses. Vision Pro is to glasses what Mac or iPhone is to Watch, PC vs accessory.
@_sorrengailll We're experiencing improvements in autocomplete everywhere else which makes it feel worse on iPhone. Also Apple stopped investing in it so it could build an electric car and a VR helmet.
@midnightdegree@BIGBADCAPS Vision Pro's highest and best use case, a big flat screen that could have been done at 1/5th the weight and 1/3rd the cost without sacrificing any of the visual fidelity, by simply removing the 1 pound PC Apple crammed inside trying to build a platform rather than a peripheral.
@WattDisney@orenmeetsworld@RobertLoblawLaw Apple Vision Pro sold less than 500k units in 2+ years. It hasn't made a second component order and it's been almost 3 years since the first tiny run. It no longer has any successors on Apple's roadmap. It's the biggest and costliest flop in Apple's 50 year history.