I thought it might be fun to make some videos explaining generative art techniques. Here's the first one, which is about flow fields: https://t.co/IxNlPhuqdN
I also used my new generative drawing tool in a slower, softer, more layered way, kind of like I might execute a pencil drawing. Here's the start to finish:
Lubomír Přibyl (1937) is a Czech painter and graphic artist. His work is characterised by an unwavering & consistent geometrical tension, the effect lies in a stable sense of mathematical precision.
https://t.co/wpwPt0cUQA
A few months ago, I started work on an interface to trigger real-time generative effects from hand-drawn input (using a wacom tablet). I made a triangle subdivision version, and tested it with several drawings. This was the first real drawing with the (incredibly buggy) tool:
Started writing a blog post & technical breakdown around Bellwoods.
Also made some small tweaks to the engine so that it renders out dozens of high-res captures:
Gameplay video for my upcoming art game, “Bellwoods.”
To fit the game in 13 kilobytes, all of the graphics and audio is procedurally generated.
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"Mamoon" is a wonderful animated short film using projection mapping (3D animations on polystyrene blocks). Directed by Ben Steer at Blue Zoo studio. https://t.co/KXTIEWF8bJ