I'm a dad and web dev, I do gamemaker dev projects as a hobby and will become an Indie Dev.
I'm making @RogueArmourGame and The Disconnect #GameMakerGang
🔥 Feature Friday! 🔥
Vividerie is a brutal bullet hell roguelike. Shoot, dash, and cast magic through hordes of vile creatures. Discover powerful relics, craft absurd builds, and find a yummy burger.
🔗 https://t.co/Q5yT3fzE4Z
@WangleLine
How do you make a precision platformer feel great?
We spoke to Softlock Interactive about building Bobls in GameMaker, from responsive movement to its creator-first level editor. Read more
https://t.co/B7E06KIPlB
@boblsgame
@thomasbrushdev That said there's usually a readme, demo disc ui or even the magazine as the source of instructions for something more complex but no more than a section or page at most. But start the game/level again was an acceptable lesson to try again back then, due to lower memory limits.
@thomasbrushdev More so with the cover disc era, the vertical slice tended to be the lure to play and learn the most interesting part with most of the features, so by the time you got the game you were already ahead with the workings and had a goal to get to the cool features and more.
Hey GameMaker gang we're cooking up more stream plans and we'd love to do a Q&A answering as many of your questions as we can.
So fire over your questions and keep your eyes peeled for the stream announcement!
I just released a major update for my free, open-source and easy-to-use console for #GameMaker addressing all the issues reported, optimizing performance, adding a bunch of requested features and improving the docs and main page.
https://t.co/LIOrtUqLCw
#gamedev#devtools
Less than 4 weeks left to write the best article for FragCoord. It could be a tutorial, breakdown, devlog, showcase anything graphics related.
I'll be giving the best ones a FragCoord Pro for a year (which unlocks 3D buffers, compute shaders, MRT and more)
NoGraphicsAPI is released (MIT license)!
It's a low-level Vulkan 1.4 wrapper using latest extensions (BDA, descriptor heap, device address commands, unified image layouts) to get as close as possibly to my No Graphics API blog post and SIGGRAPH 26 talk.
https://t.co/pnW5yRTkug
Hey folks,
I'm launching a website today: https://t.co/JolbgwKsO7
It started as a little database I built for myself. I use Metacritic and OpenCritic a lot and they're clearly useful, but to me as a designer the user experience always felt a bit lacking.
Then the thing kept growing, and at some point I realized it had become genuinely useful for any gamer, not just me. So here it is, for everyone.
My main problem with the existing aggregators: Their scores tell you how the press felt about a game, not how players did.
That made sense 20 years ago. I cared a lot what GameSpot gave a game back then. But today we can actually measure how players felt, and to me that will always matter more than how the press did. On https://t.co/JolbgwKsO7, players hold at least two-thirds of every score, by rule. Press still counts, it just can't outvote the people who bought the game.
The other big problem: Those sites rate a game once, at launch, and then never really touch it again.
But that's not how games work anymore. A game can launch rough and get patched shortly after, but on Metacritic and OpenCritic it carries that scarlet letter forever.
No Man's Sky is the obvious example: Famously rocky launch, and Hello Games has spent the years since relentlessly improving it. Its Metacritic score has never moved. On https://t.co/JolbgwKsO7 it launched at 50 and sits at 82 today, because scores here are LIVE: launch-era reviews fade out over time, and reviews written after a significant patch count the most. When player sentiment changes, the number changes. Simple.
And since press does still count, I ended up reviewing the reviewers too. Every outlet and creator gets a trust score based on one question: When they reviewed a game, did players end up agreeing? You can see who consistently calls games the way players see them, and who doesn't. Again, simple and fair.
And everything is transparent. Every game page shows exactly how its score was computed, and the full methodology is public. No editorial opinion, no magic number.
Anyway, I hope you get a kick out of it! Even just as a way to see the best games on each platform, find something you missed, or browse a site that isn't wallpapered in ads, I think it's already pretty useful.
Enjoy!👍❤️
@Icehelmet With indicates interactive objects, without indicates no interaction. However in this instance it's suits the sharpness tone alongside the grass effect, then other non interactables also could have similar subtle contrasting edges to match the tone set