Bluesky has this age verification thing, so I guess I am using twitter for now.
Did this for a game I am doing for fun. I gotta fix her hair, but I think she's cute. #indiegame#gamedev#indiegame
Day 16: Managed to spawn a random character in Unreal. Took me a while to figure out. Hahahaha. Also, I know it seems like I am all over the place, but this is sadly how I make games. I try a bit of one thing and do another.
So I am coloring the baby room and I am not sure what color to go with. The game is for mature players, but I am not sure if I should start the game bright and sunny. Or if I should have it the same tone through out. What do you think? A,B, or C?
#indiegame#gamedev#indiedev
Day 13: Made a little room with pixel art. It's just the wireframe with no colors for now. Want to see if I like working with 2D art or not. The guy will have clothes at some point.
#indiegame#indiedev#gamedev
Day 11-12: Looked over the GDD and took a hard look at my project. I feel like it's too ambitious to do what I want, so I need to scope down. Feeling super defeated because of it.
Day 11: Made another prototype of another house. Might be going back to Unreal again soon since I like Unreal's camera more than what I have.
#indiegame#gamedev#indiedev
Day 09: Tweaked the combat, and added needs. The needs are super ugly. Just sort of there for function. I also got a suburb asset from the asset store to see how it would look. I sort of like the realism feel?
#indiegame#gamedev#indiedev
Day 08: Put more variety in the combat. Made someone who can fight you, someone who runs away, and an officer that arrests you. Still pretty janky.
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