I've been building an exchange for the better part of the past year.
I'll say more in the coming weeks but we have a small, focused, top notch team working in earnest to deliver a high quality venue that treats traders with respect.
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- Wynn 🔱
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The https://t.co/LDen4ZKCVA web app now updates ~10x faster than https://t.co/HYzSbyRv93
Given they'll slow down updates to ~5s, @Markets_xyz will be ~100x faster (current ~50ms update times)
I'd call that @Kinetiq_xyz coded
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Kraken introduced its points program for traders, with levels, weekly boosts, and a leaderboard throughout Season 1.
Use the advanced execution workflow you already know, while eligible trading activity counts toward the campaign.
$PURR continues to relentlessly tap the ATM. Over the last 4 weeks, they have raised $460.7M, using $424.0M to purchase 7.0M $HYPE at an average price of $60.57
This has been an average of $115.7M of ATM proceeds per week to buy $HYPE, or, $16.5M per day
This past week (6/4-6/11), $103.3M $HYPE was purchased. $56.3M proceeds came from the ATM and the other $47M came from cash on hand. They were still able to raise $56.3M even while $HYPE, $PURR, and broader markets were downtrending
As of 6/11, $PURR holds 27.8M $HYPE tokens and has $150.5M cash
Hyperliquid
$260B+ across 830+ OFTs on 170+ chains.
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I pay for starlink - it’s a great product. Cursor is also a great product
Codex is a great product and Claude code with fable is a ridiculous product (so ridiculous it got nat sec banned)
That’s the main diff btwn now and 1999. All of this stuff is awesome
one metric that almost nobody is talking about:
$USELESS has more perps Open Interest (OI) than literally every memecoin on Lighter (the biggest perps DEX to list it) except $TRUMP
that's more OI than:
• $DOGE
• $SHIB
• $PEPE
• $BONK
• $PENGU
• $WIF
• etc
but what's even more interesting is this:
USELESS also has the highest OI-to-market-cap ratio of ANY memecoin on Binance perps
for example (on Binance):
• $USELESS has a market cap of $70 million and an OI of $8.3 million
meanwhile (on Binance):
• $WIF has a market cap of $160 million and an OI of $11 million
• $FARTCOIN has a market cap of $128 million and an OI of $11.5 million
• $SPX has a market cap of $330 million and an OI of $2.4 million
• $BONK has a market cap of $400 million and an OI of $11.3 million
• $PEPE has a market cap of $1.2 billion and an OI of $50 million
• $PENGU has a market cap of $430 million and an OI of $15.7 million
• $TRUMP has a market cap of $500 million and an OI of $37.7 million
• $SHIB has a market cap of $2.95 billion and an OI of $20.6 million
• $DOGE has a market cap of $13.7 billion and an OI of $190.6 million
USELESS has incredibly large OI for a memecoin with only a $70 million market cap
these are the kinds of details you pay attention to when trying to anticipate outsized moves before they happen
i said last week that i thought $BTC had likely bottomed for the time being, and the peace deal news we got today only increases my conviction that this may be the case
of course, experience has shown that nobody knows exactly what the market will do next
but IF the $BTC bottom is indeed in for the time being (and i think it is), then i don't think many people realize just how explosive things could get for USELESS relative to other memecoins
the objective data is already telling a very interesting story, and i think it would be crazy to not have exposure to USELESS here if you're trading memecoins!
starting to notice $SOL outperformance vs majors such as $BTC, $ETH and $BNB lately
SOL is obviously crazy oversold at this point
it's also been fudded to death as $HYPE and $BNB aggressively outperformed over the past few months
a reversal here would be incredibly bullish for the Solana ecosystem
especially for Solana memecoins that have been beaten to death
and if a Solana memecoin has managed to hold up well — or even make local highs — over the past month despite SOL's weakness, then logic suggests it should aggressively outperform even SOL itself as capital rotates back into the ecosystem
Perpetuals are now live on fomo, powered by @HyperliquidX and @tradexyz.
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See you on the leaderboard. Trade perps on fomo today.
Okay hackers, let's see how realistic this is right now.
Based off yesterday's /loop & /goal experiments, I wanted to run another experiment that puts Fable at the helm but with 3 different techniques to produce the same output.
The prompt was to recreate a Minecraft style game that should run in the browser, be fully optimized, allow for block breaking and pick up with a working inventory system.
Fable was prompted in the following ways:
1. Use /Loop and /Goal and spawn as many subagents as possible on X-High mode on different worktrees that you adversarially review to create the best possible product. Be objective about what is the best result and merge it all into a working product at the end.
2. Use a single Fable instance only, you are not allowed to spawn any sort of agents, and you must complete the task without any sort of help.
3. Use /Loop and /Goal and spawn as many subagents as possible, but with the caveat that the subagents are GLM 4.7 agents running on Cerebras, with really fast inference and cheap pricing, that you adversarially review to create the best possible product. Be objective about what is the best result and merge it all into a working product at the end.
The intention here was to essentially evaluate whether or not the working product if we had a ton of Fables working on the same project, just one, or Fable + a bunch of Chinese models with fast inference. If we are able to get similar results with one Fable driving + subagents from cheap Chinese models, that dramatically changes the cost structure.
The way I think about it right now is like a smart doctor: if you know what you are doing, you can just cut the tumor out with a scalpel (fable + chinese models). But if you can't reach it, sometimes you just need to nuke it with chemotherapy (fable + 50 fable sub agents for each problem).
The results are below, I think pretty clearly the Fable w/ subagents model was able to produce the best working product. But this came at a significant cost in both time and dollars.
In terms of code quality:
The Fable subagents modularized the code, copied Minecraft's distance ratio and inventory labeling system completely, and looks the most feature complete (included footstep sounds, etc).
It also had the best design by far, including loading screen and texture pack. It really understood what Minecraft is -- it generated snow on top of the mountain stone instead of just pure snowblocks, respected the laws of physics, and even generated a reflection of the sun on the ocean.
The Fable single run was able to get close in terms of design, but the code quality was subpar compared to the other one and it skipped some steps. This was more like a proof-of-concept than something you would ship to prod. However, this was the FASTEST (and cheapest). It also just didn't have the little details that make Minecraft, Minecraft, like I mentioned above.
The Fable + GLM subagents actually produced some features that the other instances didn't have -- it included state persistence across loads and added things such as cave generation. However, it looks a lot worse in terms of design and actual usability (on first load, the WASD keys were misaligned). Still, it was very impressive that it was essentially able to mash 10 agents
All three were able to successfully complete the project and I think if we saw this last year we would be satisfied with all outcomes.
Now on cost / time:
1. The first prompt style took literally 12 hours and cost me like $400. I don't know if it was because it spawned 15 different agents literally rebuilding the entirety of Minecraft again and again but it was def. the most expensive and time consuming. I guess that's the price of quality code + product.
2. The pure Fable no sub agents was actually the cheapest and fastest. It just one-shot everything onto a single file and was done in like 40 minutes and cost me like $25. It skipped some things but it was pretty damn close to a working product, but produced something a senior engineer would not merge into prod.
3. The Fable + GLM agents took around 1 and a half hours and cost me like $70. Most of the time and cost was around setting up the GLM harness and reviewing the GLM code, but in terms of the inference of making the game, that only cost me like $2 worth of Cerebras credits. Completely different ballgame.
Overall, the results of the experiment are essentially that yes, if you spend more dollars and time with a more expensive model, you will get a better working product. You can be cheeky by orchestrating some Chinese models, but right now the product will be a bit worse. However, if the Chinese models are able to get to the point where they are near Fable level intelligence next year + we have a new orchestrator, maybe a new-class of model, that can boss those Chinese models around, then there's no point in fanning out Fable-level agents for businesses that aren't quite literally inventing new physics, medicine, etc.
don't see why you would use the more expensive and time consuming technique when the cheaper alternative is available and it's as good as the Fable + Fable subagent output we see today.
Personally, I'm only going to throw Fable w/ Loops and Goals at the hardest problems we have and instead continue with this Fable orchestrator model w/ cheaper models for more routine implementation of things. We'll likely build an internal harness that prepares for this newly constructed world that's coming.
That's it for today.
See you in the metaverse.