Hey all, @ThirtyVirus here! Please remember that any screenshots like these are for demonstration purposes only, and RPGames is not a Pokemon Gen IV copy! I am a developer, not a pixel artist or musician 😂
Once released, all assets will be custom!
I was finally able to put the mission statement for @ButtonPressCo into words today, through the welcome section of the lounge discord. You guys should join if you want to follow my game development endeavors! https://t.co/s3XMOILctH
Introducing: Responsive "smart" tiles! In the background what is actually happening is that the game in real time picks one of 13 different tiles to place based on which tiles are next to it. High tech!
#RPGamesEngine#IndieDev#GameDev#MonoGame
The title Screen is working again! Once completed, through the engine you may save and load completely different "games" made in the engine, and make multiple saves for each game!
#RPGamesEngine#GameDev
Node{0,Welcome customer.,Trigger{May I have a discount?,Condition{player.barter < 50,True},Action{/say No},Action{/openTradeMenu}},Trigger{Discount please. I'm a friend of Ed.,Condition{player.barter >= 50,True},Action{/say Very well.},Action{/openTradeMenu discount=10%}}}
idc if the player is giant, this is pretty epic. All made in my own game engine. By the next update video on YT I'm hoping to fool the audience into thinking it's actually Pokemon :D
#RPGamesEngine#GameDev
I did my best to recreate Twinleaf town from Pokemon Gen 4 (Diamond / Pearl / Platinum) in @RPGamesEngine. Aside from the player being 3x the size he should be, I would say I got pretty close!
#GameDev#Monogame#RPGamesEngine
Another update on the #RPGamesEngine conversation parse system. This is what a conversation looks like with the head node being put inside itself as a child. My goodness this process is complicated. #gamedev
Fully featured, node based, recursive conversation system in C# for the #RPGamesEngine.
Node: Shows player text
Trigger: A possible response by the player
Action: executed on visit of parent object
Condition: effects whether or not action fires
Can be parsed from a string
Just made an algorithm that recursively constructs conversations in-game from a simple string. Time to make some game dialogue :O
#RPGamesEngine@MonoGameTeam @ButtonPressCo