Reminder! @bonfirestudios is looking for our next VFX artist! I can’t say much but this game is so good we play every single day. This is the kind of project that doesn’t come up often in a career. #realtimevfx
Interested? DM me or apply on our site! 🔥
https://t.co/VIvZDPWQUQ
My #realtimeVFX friends.... its happening!
Who wants to come work on an amazing game with me???🔥✨⚡️
If you have any questions or want to talk about Bonfire or what its like working here, please send me a DM. Happy to talk. <3 #gamedev
https://t.co/VIvZDPWQUQ
We're honored to announce Jim Dong, Rachelle Davis, and Reuben Brenner-Adams as our panelists for this year's Engineering Panel at the SGDA Summit🎉
The Engineering Panel will be live on Twitch on June 25th @ 12pm PT!
For more info, check out: https://t.co/mYxvztgT50
@BonfireStudios is looking for more engineering support on our first title! Want to be an integral part of welcoming players to a team-based game by helping to stand up the end-to-end experience… and work with some pretty incredible humans while doing it? https://t.co/JS1hDBOGqM
Joining @BonfireStudios has been an incredible, fulfilling journey so far, and we’re just getting started. We are looking for a Production Director — could it be you?
We are looking for a Production Director! I would be more than happy to talk to anyone interested in this role. Production is near and dear to my heart ❤️
https://t.co/fDALzhpsW3
Really enjoyed this conversation with @jamesbatch from @GIBiz, @Nika, @TaraMBruno, and @JesusHotWheels about remote working’s impact on the games industry. Very inspired by the perspectives of these powerhouse women & She-EOs, and excited to see company cultures embracing choice.
Games companies have embraced remote working. Now what?
We discuss the future of working in the industry with Genvid's @nika Nour, @IronGalaxy's Chelsea Blasko, Bonfire Studio's @rachellemdavis, and Tara Bruno PR's @TaraMBruno
https://t.co/ozGM5KH7eL
I completed the double major, used his “advice” as the opening line of my Master’s of Computer Science admissions essays (and got into every program I applied to), and have been a video game programmer who volunteers to mentor in programs like @GirlsWhoCode for over 13 years.
To declare one of my undergrad double majors, I needed approval from the Visual Arts department advisor. When I explained that my other major was Mathematics-Computer Science, he advised me that “girls don’t code.”