I'm not very active these days, but in case it's not obvious, I'm no longer going to be active or using this platform.
All my accounts: https://t.co/FMAMeEJt0N
Bsky in user
@Myriaderoc Unfortunately... it does this lol. First image is crouching, second image is toggling the animation. It doesn't look like this in Unity which is what makes it so hard to debug
@Myriaderoc Absolutely - my biggest problem right now is that the quad pose is getting fudged by VRC forcing her to stand up due to her head being too low. So I have to limit it to crouching only and figure out what other animation is overlaying it, or prevent head tracking. Ugh lol
@ArztySparkz Thank you! That's what im working on now. The wings are the biggest problem because of their constraints but I've got something working to iterate on after work :)
Been a bit, but made more progress on my VRChat avatar... some weird stutters to fix, but progress on the quad mode!
The tail + wings are not positioned properly because those are ignored on blender > unity import, it won't always be like that haha
@BrixxyDerg Thanks! Not this very specific avatar since shes my OC, but I'm considering making a base stripped of her features with a basic texture and putting that out there. :) there's been a lot of interest