Am I the only one who hates it when people only take you seriously when you genuinely breakdown or show signs of actual degradation even after countless explicit and/or verbal warnings or something
@SLeNDeR_KiLL3R@snakez04 and a Killer with good power usage won't use chase if they know it won't benefit them. in certain situations Search is better than chase especially with hold w gamers. Yes, pallets affect her but as I said before if HM sees a pallet dense(er) area they should avoid it if possible
@DbDPulse@giggleshizterr HoundMaster's Knotted rope and possibly the values of what Houndsense can do! I'd love to see possibly a recovery decreasal rate if downed with houndsense, making Houndsense much more lethal in later games.
@SLeNDeR_KiLL3R@snakez04 The argument for where she is, is that pallets are a one time use. yes all these predrops are happening but now these pallets are gone or if left up extremely dangerous to play against. Good houndmaster players also know when to drop chase when they see that the survivor is just
@SLeNDeR_KiLL3R I think Art’s location would be better, I feel like artist’s whole thing being based off severed hands is kinda niche (among the antiloop and cross maps, HM is also antiloop and has cross map mobility)
@SLeNDeR_KiLL3R Coming over to remove snug incurs the hinder penalty, this along with insta sending snug to unhooked survivors (snug stays on for full 8 seconds if timed correctly) could screw them over if they mess up the shoo away. The hinder penalty is INSANE if you’re not actively near palle
@SLeNDeR_KiLL3R HM antiloop is better imo. I do agree some are better at body blocks but overall HoundMaster isn’t hindered more than other characters, she’s high on the punish list for body blocks, maybe not the BEST like getting downs for it for example, but still really good
@SLeNDeR_KiLL3R Freddy still needs to get people to sleep to do anything, plague is usually out of power against ‘coordinated teams’, oni is another of the 5 but depending on ingame time could just not have power ready since the down just happened, Chucky I REALLY want a showcase with to prove
@SLeNDeR_KiLL3R Play. But overall yes I know bugs still EXIST but the game breaking ones are gone and the ones that remain are smal issues like snug tping back to Portia, but the chase timer is refunded so you can usually instantly re send him. Other parts isn’t snug issues, it’s hitboxes
@SLeNDeR_KiLL3R Then their match could be over. Plus, tunnel outs if they’re trying to win ends up happening early, endgame tunnel outs are to try and regain footing in the game. Bugwise, I genuinely didn’t see the bugs in the tourney; I was at work and hopping in when I could to watch my team