@TheFromundaman@nayatorinko Which is fair, its just interesting because we've in the animation industry built internal systems to help the pipeline ethically but AFAIK games didnt.
We also know you can explain this and people will completely ignore the difference and nuance between the two points.
@TheFromundaman@nayatorinko I get it but like me and you haave talked about in person people are usually vehemently black and white when the letters A and I are together.
Which is why I specifically mention GEN, But even to he fair trying to explain will make people refuse to listen regardless.
@TheFromundaman@nayatorinko That is EXACTLY what I'm getting at is my issue with all this. If that was it which is fair why not just saying it from jump? Instead of when pressured.
@TheFromundaman@nayatorinko And there in lies the issue, if its not so bad why not disclose gem AI usage?
Ive noticed people really love to say its no so bad and etc etc. But always try to hide it or never tell he truth about usage.
They know its not cool, if it was cool and good youd openly say it.
Masahiro Sakurai says he does not use generative AI at all, not even for brainstorming ideas!
He says for graphics, gen AI “still hasn’t earned the trust” of developers and that “it must not be turned into a means of exploitation.” And argues it is still much quicker for developers to create everything by themselves instead of relying on AI.
On the other hand, he says making games has become “far too demanding”. Pointing out that Kirby Air Riders took 10x more workload than Kirby’s Air Ride. He says that recently many studios are still operating at a loss despite selling millions of copies. So also worries that not using AI could leave them falling further and further behind.
https://t.co/6ydFfqGSh0
All the Instagram and Twitter accounts posting "obscure" videogame music always post the same stuff.
I know some ACTUALLY OBSCURE games that have some of the most fire soundtracks you'd probably ever hear in your life.