Disagree with Red here. The decline of the JRPG has not been due to mechanics but reliance on tired tropes instead of honest, deep, meaningful storytelling. The best JRPGs gave priority to characters, not gameplay. Mechanics are a body, which is necessary, but story is the soul.
I like RPGs but I can't get behind only playing games for story. Equating of RPGs with "story-based games" is a little like a missed high five. Many RPGs are story-heavy, but not all are, and the genre is better defined by a tradition of mechanics not narrative.
One of the games on our studio's list is a cross between Dishonored and Tinykin we call Cat and Mouse, a sort of family friendly immersive sim. Give animal characters an intricate world only they can explore.
I gotta get this off my chest…we all loved Stray, ‘can you pet the dog?’ in games is a thing for a reason. But I’m hoping the “give gamers the cute animal to play as” trope doesn’t become the prevailing indie trend devs start defaulting to
what, like three games in one of the greatest new genres ever discovered wasn't enough for you people?!
next you'll be saying they should make more 3D metroidvanias
It's a few years later, but the soundscape of the Ocarina of Time title screen is imprinted on my brain forever. Even the sound of the start button being pressed to interrupt it.
https://t.co/txaM0OvJgK
not sure why I should care if I am seen as "loving gaming" or not. is that meant to be a mark of pride, that I love gaming? there are good games and bad games and many are a waste of time while others are transcendent experiences. sample many things in life!
I have not checked in on the XVI discourse very much over the last year, so I don't know what the prevailing opinions are. But I have been struggling to get through it since I bought it at launch. (I don't think I'm halfway yet.)
Are you kidding?
I have to look at my ugly face every damn day. Why on Earth would I want to think of me in a game where I can play as and look at a hot waifu the whole time?
I don't need to see "me" in Final Fantasy VI anymore than I do when reading Alice in Wonderland.
Not a bad game, well-produced, just flaws in its foundation. In particular, the linearity and the story, which veered from obscure, barely explained world lore to cheesy emotions bordering on the saccharine. Characters weren't exactly one-dimensional, but they were single-minded.