Today I'm showcasing a bit of Sinborne's parkour and movement system so far. This is just the beginning, and plenty of traversal options will exist in the future. #Sinborne#RobloxDev
Here's a small teaser video for Sinborne; it shows a little of what's to come. Will most likely upload more in the future as development continues. #RobloxDev#Sinborne
I've started releasing some soundtracks for Sinborne on my YouTube and SoundCloud if y'all are interested. I'll also compose all future soundtracks as I improve over time. #Sinborne#RobloxDev
Wall-running has been added to Sinborne's base movement system and it pairs with the parkour pretty well. Like the other parkour showcase, wall running will most likely be disabled in combat. #Sinborne#RobloxDev
Today, I am showing more combat for Sinborne, with a new clashing mechanic that activates when you attempt to parry an unblockable attack. I also have another video coming shortly. #Sinborne#RobloxDev
Today I'm sharing a sneak peek of Sinborne's improved base combat, introducing the Fathom Counter, footstool, and a new critical for the spotlight weapon. Various animations have improved as well. Right now, the combat is sitting in a good spot. #Sinborne#RobloxDev
Today I'm showcasing a bit of Sinborne's parkour and movement system so far. This is just the beginning, and plenty of traversal options will exist in the future. #Sinborne#RobloxDev
Here is a sneak peek of one of the new combat mechanics I'm working on for Sinborne. The Fathom Counter activates when dodging toward an unblockable thrust attack and stuns the enemy and damaging their posture. It can even let you get a few hits in for some nice combos. #Sinborne
Today I'm sharing a sneak peek of Sinborne's base combat. Sinborne is a fast-paced game requiring quick reflexes and precise timing, and great difficulty is expected. Progression will revolve around expanding your character's knowledge of the world and developing powerful skills.
@Chaseowski I'm always looking for good modelers. Right now, my friend is a one-man army that makes all the custom meshes, and I script and animate them. If you know how to rig with bones or make weapons, I would enjoy making them come to life.