What do we think about moving toward an TAWOG-esque art direction where all the characters have different art styles and are set against realistic 3D backgrounds?
Here is a concept of how we plan to implement that in-game with Godot, both sprites in different styles.
#FNF
Early wip of Pal Percy's WIRE TERROR ability.
Wires make it harder for survivors to traverse large open areas, and slow them down when touched.
Since PERCY is a slower monster, this will make it easier for him to catch survivors.
Concept art for the demon "Moro" for #Pillarchase!
He's part of the effort to expand the "Demon Trio's" lore, and implementing that worldbuilding into the game. I had lots of fun designing him!
Vapor: Cthulhu
(Skin: 67)
"TRYING TO GET HIRED as SPECIFICALLY a skin concept artist for pc2"
[RETWEETS♻️ and LIKES❤️ help a ton]
#pillarchase2#pc2#pillarchase