@kiwitalkz@valentinaChrys Poor management actually. You never want one individual to have this much influence. Pair them up, make sure knowledge is shared. Appreciate them but cultivate it in groups.
Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.
You don't need a storefront's permission to play what you bought.
Woke up to a lot of people highlighting that my thoughts on AI and art don’t matter because capitalism.
It’s like they’re completely ignorant to the world of craftsman.
Did fast fashion kill custom tailored suits? Did McDonald’s kill the Michelin star?
No. There’s simply less of them. Because you don’t learn how to cook great meals using a microwave. And that’s what will happen in games. As I said, the industry won’t be able to produce great artists if they push speed over process.
The whole point is the slop will exist but it won’t be the only thing that does. Human made, well crafted and bespoke works are valued across capitalism. You can make money by mastering your craft and delivering in high quality authentic works. Which is what AI can’t do. Especially if its purpose is to churn out as much as possible as fast as possible.
We licensed Don't Fear the Reaper to use in Prey for $10k back in 2006. Nowadays that same song would cost $150k. We tried to license songs for recent games in the past 2-4 years and the prices are insane now, so we had to pass. These music license companies seem to think all game studios have Hollywood film sized budgets.
@mionwang@henningsanden Pixelation has always felt like an unnecessary, if not indulgently cheeky, inclusion. If you don't want something seen in a document, here's a thought: don't add it to the file in the first place.
@EdGreig_@ArtforMiles_ If you're willing to move to the South East, Georgia prices aren't too bad.
Macon, GA puts you at around ~$1500-~$1700 for a 2 bedroom APT/house rental, and you're only 45 min away from ATL.
Check this out. No Booleans, SDFs, or anything fancy. Just setting the normals via geometry nodes. And the setup is right in the 4.5 release notes! The new "Free Normals" option helps this calculate nice and fast.
@henningsanden@studiohoofnail It's unavoidable. The more niche/skilled your tutorial is, the less likely it is to be applicable to beginners -- your largest audience. Audience sizes get smaller and smaller the higher up you go.
@August_Renders@DanielTolland It does, but it helps to know the standard key map. Especially when you start adding the most popular add-ons, which have their own bespoke key combos.
If they were using Maya + Blender in their workflow, maybe -- but if they want to switch, they might as well bite the bullet.
@WaifuMotivation Heavily using bullet-points in a hierarchy helps. I always write paragraph before stepping away from the computer. When I log on, I open my word doc and I'm right back to where I was before.
Be kind to your future self and be as detailed as needed.
@henningsanden When the community talkz about about how hard elements of it are, and that makes newcomers inadvertently do things the frustrating way.
Yes. 3D can be hard, but everything isn't time consuming/hard. You're meant to resolve pain points through technique.
@nativestrange92@Battlefield Yup, ton of work. There's a small minority of vocal haters of the game, but it's genuinely a blast.
Movement and shooting feels good, environments got reworks. They had a killer temporary hardcore mode that was just perfect. Makes me very excited for what they have next.
@DANNYonPC 2042, in it's current state, is a fantastic battlefield game. No-pats are just sub-classes.
Players wouldn't complain if the community as a whole played their squad roles better. It's not the design people hate, it's the player-base.