Making marketing assets for a game kinda sucks, but if you don't do it, nobody knows about your game and then you don't make sales, then you can't buy beer So here is how I create Marketing assets for our games.
#pointandclick#gamedev#graphics
https://t.co/OCRPgqBTpg
@paramountplus is one of the WORST apps I've ever used. If you want Paramount without constant buffering, jerky picture, an interface that takes forever to load, and keeps track where you were, get it on @amazon#TV#ParamountPlus#Roku#SmartTV
Well everyone, I might as well address the elephant in the room. Then I can blog about #game#development. So here is my blog about getting cancer. #Cancer#cured#surgeries
https://t.co/PX8Y7Zkj6L
Hey Fans! It has been a while, so we created a new blog to help keep you up to date! Come check it out
https://t.co/OzZs5LZkC9
#gamedev#pointnclick#adventure#games#blog
Since 1995 I've used #3dsmax Then @Autodesk went to #SaaS, they keep increasing price and dialing back features. I never thought I would say it, but we are going to test #Blender out.
So I gave the @Apple Magic #Mouse a try (3 months). Most atrocious and stupid piece of #tech ever. I literally swapped it for a 10 dollar corded mouse and felt relief. Charging hole is on the bottom...so you can't even use it while charging. Hand cramps... #Fyuck
Busy day. Moving all the #ZBrush and #3DSMax assets from the old box to the new is quite a job. We also got another box with a @nvidia RTX 3090 What that means is render time went form 30 min to 3-5 sec per frame. So this game got a booster shot! :D
Suggestion: For those using #VSCode. Stop calling it #visualstudio in places like @StackOverflow It makes if really confusing when people search for solutions for Visual Studio only to find it is actually about it's bastard cousin :) @Microsoft rename VS Code
Rendering is one of the most time consuming tasks we have to do in #gamedevelopment fortunately. We just cut that time by about 7X with the new #nvidia RTX 3090 and this sexy rig. #3dsmax#rendering
Version control is one of the most important aspects of #gamedev Unfortunately it is usually very sloppily done. I always loved @perforce when I worked as a driver developer. Going to try Helix Core on our game project starting tomorrow.