We're giving away a Hogwarts Legacy custom wrapped NVIDIA GeForce RTX 5090 to celebrate its official release with DLSS 5 🪄
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@Nintendont_64 I’m thinking they might meet people halfway they may stop making future games disc based. But I wouldn’t be surprised if they enabled USB disc drives to at least play your existing collection or get the entitlement
@SixersOctavian@Wario64 They answered that a while back. It’s just Xbox one and Xbox series disk for now because that each Xbox disk since the one has some kind of entitlement code built into it. It goes back to the whole DRM thing from when the one was announced.
I understand both sides. But taking 7+ years. Red flag, but I think XBOX did it to themselves by not really holding the studio’s accountable. Giving them clear project milestones. But my biggest fear is that Xbox will go back to micromanaging everything. Both Xbox and development teams need to find a happy medium.
It’s giveaway time 👀 🎉🥳🎊
We teamed up with @AORUS_NA and @NVIDIAGeForce to give away 3 custom 007 First Light GIGABYTE GeForce RTX 5080 GPUs.
Each one has custom 007 decals, 16GB of VRAM, Windforce cooling, RGB Halo lighting, and dual BIOS support.
How to enter:
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Giveaway runs May 27th through June 25th, with winners announced June 26th via AORUS_NA Instagram Stories.
Rules: 🔴
this giveaway is USA and Canada only, per the official rules set by AORUS and NVIDIA. Must be 18+ or have parent or guardian approval.
Good luck 🖤
@godfree Wasn’t crazy taxi supposed to be a online multiplayer games as a service style game. I hope it’s not the one that got canceled. I remember when they announced it in the press release afterwards, explaining that it was going to be multiplayer focused.
@44F0rc3 This one I think is fine because it’s more than just a facelift. They’ve added a whole bunch of new missions and new characters from what I’ve heard from my jam. It’s about 10 to 15 hours worth of new content. And it’s not 70 which I think is a win.
Game Pass is a real alternative. I have many friends two family members from my college years who are developers, that would say game pass is the reason their game successful. (indie and AAA), success rates outside ecosystems like Game Pass are extremely low—only a small fraction of games break through. Look at the last 5 years: plenty of well-reviewed titles launched without day-one Game Pass and still failed to find an audience. Game Pass materially increases discoverability and adoption. Even Expedition 33’s devs said it was a major factor in their success—it likely would’ve done fine otherwise, but not at that scale.
Call of Duty is the exception. Putting it on Game Pass was clearly about driving subs, and it didn’t move the needle much. Meanwhile, many existing subscribers who used to buy CoD annually now just play it via Game Pass, which likely cannibalized sales revenue.
If day-one were inherently bad, non–first-party devs wouldn’t keep opting into it—especially studios that have done it multiple times.
That said, it should be case by case. Big revenue drivers like CoD—and there is an argument to be made for Forza. (Glad it’s in game) But most games aren’t outliers, and many day-one launches (even ones people questioned, like Silksong) haven’t been hurt by it
@asha_shar I doubt you’ll read this, but I just wanted to ask for those of us who continue to subscribe and pay the $30 since the price was dropped back down. Is there anything you’re going to do for us who have paid that higher price since the change?