It's Time. To.. #PitchYaGame!
Moylo is a hand drawn, frame by frame action game animated in rubber hose cartoon style.
First time to share a shot from our game. Please Follow, like and RT. It helps a lot to get the word out
Work in progress, Steam page soon!
#IndieDev#Gaming
Hey guys, Kevin, CEO of GLITCH here. Been trying to figure out when and how to express this, but now I think is the right time:
To the fans - Thank you, deeply. You are the reason we got here. I know it can get noisy online sometimes, but the real-world reality is that you are some of the most genuine, kind people we have ever had the privilege of meeting. We saw every cosplay, every discussion circle, every sticker shared outside the theatres. That is what this is all about.
To every person at/with GLITCH - I never doubted you for a single second. You are all so incredibly talented, and I am so proud that the impact of your work is now being felt on a world stage.
To the industry - Animation and cinema is art. Art is human expression. Digital Circus was a deeply personal story created to express complex feelings. Please let that be the signal you take from all of this.
To everyone - Keep making things and keep sharing your work. We found all our creators through the internet.
Now, here’s Pomni with her signature dance move.
Guys I legit lost all my clothes to washer and oil damage I think. It’s just fucked. Smells fecal because it got cooked and it’s organic, pleaseeeee donate so I can have clothes. I barely had any to begin with and I’m deadass scared
https://t.co/ZViS5nBWM5
No lo mostraba por aquí por pena (?
Tengo un ocxcanon con Terminator
Mujejejejeje >:3c
La historia de mi OC estará en comentarios, si esque les interesa
I've been seeing this complaint for a while now, and I think many people are confusing one thing: paying for an illustration does not always mean buying all usage rights.
Licenses exist specifically to define how that work can be used.
VGEN separates usage into three categories:
- personal use,
- indirect monetization,
- and stronger commercial use (merchandising).
The difference is not “how much effort the artist put into drawing it,” but how the illustration will be used.
It's not the same to:
- use an image as a profile picture,
- use it for monetized content,
- or sell products with it.
In the first case, the use is private.
In the second, the illustration becomes part of content that generates indirect income.
In the third, the artwork itself becomes a commercial product.
That's why different types of licenses exist. This is not something invented by VGEN or internet artists, it has existed for a very long time in illustration, design, photography, and music.
A different discussion is whether some artists explain their terms poorly or charge excessive fees, but the existence of commercial licenses itself is not strange at all.
Why do I have the feeling that some people don't bother reading what's included in these licenses ?! 😶🌫️
You can definitely post the artwork online with the personal license INCLUDED in their price.
Charging 50% extra for the commercial license giving you the ability to RESELL THEIR WORK is a fair deal in my eyes.