Tesla Roadster (0–60 mph / ~97 km/h):
Performance: <1.6s
Thrust: <0.9s (0.81s in demo)
Rocket: <0.59s
Rimac Nevera: 1.74s
Model S Plaid: ~2.0s
Ferrari SF90: ~2.0s
The Roadster is on another level.
Build your band, hit the stage, and play your way! 🤘
• Gamepad & gaming keyboard support
• Select legacy instrument support
• Official new Stage Tour hardware
Stage Tour launches December 10, 2026. 📅
Pre-order links below 👇
Tomorrow (October 15) is the day, the Tesla Roadster event is finally happening!
There have been a lot of speculations that the new Roadster could actually fly or hover for a short moment using SpaceX cold gas thrusters. I honestly can’t really imagine that, more likely it’s just extremely brutal acceleration that feels like flying.
Livestream on X (@Tesla):
7:55 PM CT (Texas)
02:55 CEST (Friday, Oct 16)
08:55 CST (Friday, Oct 16)
#Tesla #Roadster #TeslaRoadster
After the early goal and the frustrating counter to make it 2-0, we really stepped up the pressure and dominated in the second half. Kane was absolutely brilliant, and that pass to Laimer for the goal that put us ahead was world-class. Shame we let the provocations get to us and conceded again late on. Heads up, Onwards! Mia san mia 🔴⚪
Didn’t expect you to drop a whole Walk the Dog episode on AI when i wrote my post @Mortdog 😜
Thank you! I always appreciate your perspective. I genuinely enjoy hearing your thoughts. They often help me see things from a different angle, challenge my own views, or even strengthen what I already believe. 🙏
I really value the open, thoughtful takes you share in these Walk the Dog videos in general.
https://t.co/HNufZ27nJx
I keep thinking about this, and it’s not even only about AI.
Even if you just delegate other people coding, drawing, or designing systems at what point does it stop being “my game” and start being “our game”? Or even become their game?
@Mortdog where do you see that line? Does the feeling of ownership change once you’re no longer doing the hands-on work yourself?
I’ve been amazed by how many interesting game ideas are popping up right now because of AI.
While a lot of big AAA studios seem stuck, smaller people are experimenting with really cool concepts. As someone who isn’t particularly artistic, it feels like the first time I could realistically try making something myself.
Is it enough to be the game lead, defining the vision, making the key decisions, and steering everything?
Or does a certain amount of the actual creation still need to come directly from you for it to feel like your own game?