Watching these fighting mechanics really got me wondering if Rockstar can hit this same level of depth and intensity with GTA 6.
The combat here looks fluid, impactful, and actually skill-based not just button mashing and it makes you think about timing, positioning, and reactions. If Rockstar can bring that kind of detail into GTA 6, it would seriously elevate how encounters feel, especially in close-range fights.
Given how much they improved melee and physics in RDR2, there’s a good chance they’ll take things even further this time. If they pull it off, fights in GTA 6 could feel more grounded, unpredictable, and way more engaging than anything we’ve seen in the series before.