@purplemikey Many games allow you to adjust your height using left stick up/down (ex: Boneworks). Downside is if the user has stick drift their character will be going up and down all the time and they'll just throw up then leave a negative review without even knowing they had stick drift.
@cixliv@Lunayian The fact the avatars in that podcast were scanned with studio equipment then cleaned and rigged by professional artists is known, According to Zuck himself during that interview IIRC.
Aside from that are you saying the whole thing wasn't realtime and Lex just faked the reaction?
@benz145 Between this and the previous teaser they really didn't spend much effort on advertising this. One can only hope the effort went into the game itself instead although those graphics are not looking great...
@AntonHand I can never have a single "go to" method because of this, some games play better with Steam Link, while most play the best with Oculus Runtime. but with a few you get the best performance with VDXR. Wireless streaming is still mostly all over the place.
@AntonHand -Some games that run well with Oculus Runtime and poorly with Steam Link on my primary rig run well on Steam Link and terrible on Oculus runtime on the other PCs.
These just come to mind right now, ran into a ton of weird performance related issues like that.
@AntonHand Some examples:
-Contractors never runs properly JUST in main menu on my best rig (3070Ti) but runs fine on my older rigs.
-Ghosts of Tabor plays SUPER stuttery on Quest 1 game frames wise not decoding but plays perfectly on Quest 2.
@AntonHand Have you seen their upcoming experimental AI teammates videos? used to love messing around with voice commands in Endwar, could be a fun gimmick if in the future sandbox games start implementing stuff like that.