Easy Anti-Cheat being rebuilt for Linux in EAC Linux v2.
Planned for pilot in Fortnite first
"Once we’ve validated EAC v2’s effectiveness, we’ll make it available to more game developers so they can bring their multiplayer games to Linux players too"
https://t.co/SJE32SazOZ
🚨 VALVE DROPPED A HUGE STEAM UPDATE! 🔥
• New “Big Art Mode” for the Steam Home screen
• Brand-new customizable screensavers
• Personal Calendar added to Home
• New “Default to Desktop Mode” option
• Windows non-Steam games now launch through Proton by default on Linux
• Experimental Pyrowave low-latency streaming codec added
• Vulkan capture performance GREATLY improved
• Steam Frame controllers now have better fallback support for normal gamepad input in VR games
• Steam Machine can tell compatible TVs to automatically switch inputs through HDMI-CEC
• Steam Controller gets major firmware improvements including TWO Bluetooth pairing slots
Valve is building beyond than just Steam Deck updates. Steam Machine, Steam Frame, Steam Controller, Linux gaming and Remote Play are now a ecosystem. 👀
SteamOS development continues moving forward, Valve seems to be laying the groundwork for something much larger. 🔥
Took a look at the Deckard-Plano (Micro-OLED Frame) stuff… after waking up to pure panic
Yeah it’s in there. And they do a lot of wacky things to make it possible… with the current 8 Gen 3 chip
They even pair it with the upcoming hotswappable battery headstrap by default
In my opinion, that’s probably required due to power consumption.. And while I would love to say “True Deckard soon,” I genuinely think they’re better off waiting a bit more for the Compute module to upgraded to a newer chip, with these Micro-OLED displays that ALSO need new optics
You could argue that it’s only for streaming PCVR, but I disagree. Valve built just enough of FrameOS to support the Spatial Computing usecase to where people can do some amazing things with a Linux PC on their Face. And while that’s still hella buggy, and taped together.. that’s just software waiting to be fixed
When you switch to Micro-OLED, you get way better visuals. But lose VR gaming focused aspects such as FoV and motion clarity. BUT it still is a greater experience, in my opinion, for many other things
Valve positions the current Frame as a way to play the entire 2D game library. Verified titles for those is quickly growing way faster than VR titles
But frankly, the current display/optics setup truly doesn’t make that usecase more enjoyable. A slightly lower FoV + Micro-OLED system definitely would
But even with the foveal magic they’re introducing here in the code, that doesn’t solve the heat and performance problems even with streaming. The 8 Gen 3 isn’t THAT much better than the chip in the Samsung Galaxy XR. Which uses a lot of these same tricks on an XR2+ Gen 2
That headset throttles a lot even when streaming. It’s a serious problem
So when I combine all of these thoughts together in my head. I actually just hope that this is an optics/display prototype being prepped for a bit later down the line. Rather than a Steam Deck/Steam Deck OLED situation
The software situation on Steam OS (for Frame) is still a mess. And to have valve engineers and contractors split between supporting two models THIS FAST, after such a rough launch, would be a bit of negligence, imo
At the end of the day, I knew valve would adopt Micro-OLED in one of their Headset products at some point. They’ve put serious effort into it over the past deckade and a half they’ve been doing VR. I’ve reported on some truly insane stuff they did in this field. It is inevitable
But for this, I pray that inevitability is a bit further out..
Putting the old nose back without undoing the rest of the face sounds pretty useful for VRChat avatars. Doesn't support Multires or Dyntopo yet though.
Undo up to 10,000 steps with this Blender add-on that records the undo history of every object and even its parts.
If you appreciate ZBrush's History Recall Brush, you should get Sculpt Rewind: https://t.co/15kVmANv24
GT7’s biggest update is almost here! Spec IV Part 1 brings six new cars, plus Japan’s Sportsland Sugo circuit. 3 Extra Menus, 6 World Circuit events, and a hauler's worth of new features are all free with Spec IV Part 1, starting 11pm PT on Oct. 14/3pm JST on Oct. 15. #GT7
VALVE INDEX UPDATE
Valve has formally announced that they will be sun-setting Valve Index. Coupled with this announcement is a new page where you can order the last remaining stock of certain Valve Index hardware. After these are out of stock, Valve Index will no longer be sold on Steam.
The products listed are as follows:
Valve Index Headset
Valve Index Replacement Left Controller
Valve Index Replacement Tether
You want VR interactions in a VR Mod? If I'm gonna do a VR mod it's gonna be a "VR" mod not a flat game you can play using VR. Adding the gas mask pull down, physical rope grab, rain running down the mask and wiping it up with your hand, physical reloading and slapping the lever to reload make a massive difference. Still needs fixed like variations with the sizes of the drips and such but it's really feeling good already.
You can preview and tweak expressions in Unity before exporting a VRChat avatar to VRM. I'd rather fix the face there than keep exporting it just to check a smile.
It's using Vivecraft, and Brad says it's running on the Frame itself. I want to see how the headset handles a Minecraft world with a bunch of stuff built in it.