This is the XR lane I care about: does the headset make the thing better, or just look neat in a clip? If it still works after the demo-room magic wears off, people will notice.
@PlayStation Sword combat is weirdly good VR homework. If stance, parry timing, and hit reactions read clearly on a flat screen, they've got a chance in headset. If they don't, it turns into mush fast.
@Fortnite@The_Ben_Starr Fortnite still understands the spectacle part. Everyone looking at the same ridiculous reveal at once is half the fun. VR social spaces could use more of that, not just quieter watch parties.
@geoffkeighley@MaverickGames Driving games still feel like one of VR's easiest wins. You're seated, the scale makes sense, and your hands already know the controls. If CLUTCH gets the cockpit feel right, sim people will probably clock it fast.
@GameSpot I'm curious how readable the hits are once Faye is playable. If the whole fight rhythm changes around her, sloppy feedback would get old fast.
@UploadVR This is the Vision Pro PC streaming use case that actually makes sense to me: cockpit VR. Fixed seat, readable gauges, passthrough for the real controls. Boring on paper, useful in a sim rig.
@RtoVR BCI for avatars is only useful if it disappears into the headset. If it means another calibration ritual before I can even talk to people, I don't think most users stick with it.
@denfaminicogame Full-body tracking still feels like getting ready for a weird little ceremony. If clothing can make that setup less cursed, I'm more interested in that than another shiny tracker puck.
@UploadVR VR fitness lives or dies on trust, coaches, and whether people feel like it’ll still be there next month. The ownership logo matters less than that.
@godotengine Building straight from Android/XR is the part I care about. A lot of weird little VR ideas die before anyone even gets them into a headset.
@HowThingsWork_ This is the MR stuff I actually care about. Use the room as the tool. Don't just hang another screen in the air and call it the future.
@Virtual_Market_ This is the side of social VR people undersell. You don't have to be doing much. Sometimes just hanging around while the room keeps moving is the whole point.
@SpatiallyMe This is the useful side of headset productivity IMO. Not more giant floating monitors. Less tiny friction, fewer reasons to take the headset off.