@FuzeHostageMan@T0TALfps@tiggr_@DRUNKKZ3 Those stats were from 4 months ago when the game had more players and included all game modes so it's heavily skewed by modes like Breakthrough, TDM, etc.. If it was so well balanced shouldn't the game be more popular and have a larger player population?
Something to keep in mind with the next BF game since it's too late for BF6. Too many reasons to list why but designing a BF game in such a way would help parts of the game return to feeling like they did in previous titles. @T0TALfps@tiggr_@DRUNKKZ3
@DRUNKKZ3 Since the sens changes to BF6 forces players to use USA/UIA Uniform Infantry Aiming to match ADS sens from previous Battlefield games can you please add this kind of feature? Would be good for players who normally had UIA OFF in previous Battlefield games.
@DRUNKKZ3 Okay because it seems more like if you fire while ADS and unzoom too soon after the shot it applies hipfire to it not just stat-wise. I've seen too many shots act like they aren't real anymore because of it or they don't track to where the reticle was when fired.
@DRUNKKZ3 "Resolved an issue where dispersion was too high when re-entering ADS shortly after previously leaving ADS." Does that patch note fix this? Or is that something still being worked on?
Will you be adding the mix maximizer effect to the other new Elgato devices or make it exclusive to the Wave XLR Pro to force people to buy multiple devices? Seems like they could all use it. @elgato@Videophile