Fun Fact: SlipKnot was originally developed in HaxeFlixel before I (ven) kept trying different engines! Below are some screenshots from the HaxeFlixel build!
Source Code:
https://t.co/fSpkGlCjhN
#gamedev#haxeflixel#unity
The first version started development around the beginning of September of last year while the recode's development started early Febuary of this year!
the pre-alpha is somewhat close to being done, just gotta do a couple more animations, two tracks, and uhh maybe some extra stuff that I wanna add...
#indiegame#gamedev