#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article🌍✌️
👉https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support🙏
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000km² world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
🌱 Growing a Garden
🍳 Kitchens & Advanced Recipes
🏖️ Global Scale Multiplayer Beach Balls with full Environmental Physics
🧟 Hordes Scanner
📡 My Property Scanner
📜 In-World Quest Creation
🎒 Superior Backpack
💧 Water Bottle & Survival Improvements
⚛️ Gaia Pulse Reactor
⚡ Massive Performance & UI/UX Improvements
🎭 Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the team’s efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
Hey @xai@grok
I bought 1 month of SuperGrok, then accepted the 3-month offer.
Now I see “SuperGrok” on the homepage, but I can’t find when my subscription ends.
/billing page is blank, Settings menu only shows Pin, Move to Project, Delete Chat — no “Active until” date.
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️
For full details on this update please check out:
https://t.co/OeAWWsvr0C
1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location.
2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing.
3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release.
4⃣ Item and Recipe categories displaying correctly now.
5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system.
There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release!
We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2!
#Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months🌍✌️
👉https://t.co/hO3oVDko9c
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
@Simon_Hypixel Have I missed some setting? I am a server admin, and I like to play, but it seems like I always have admin privilegies. I have tried to turn it off, but it does not stick. For clarity: I want to play normal with my friends, and just be an admin through the consol
#E2V1 0.3.6.2 is currently deploying. It include new improvements to the global water interactive system which should resolve issues Players experienced after instant teleportation to any location on Earth🌍✌️
https://t.co/5w3JTdxf9M
We also implemented numerous updates to a number of core inventory & item management systems in anticipation of Reality Thread 7, but also to fix some remaining issues since Reality Thread 6 & to ensure it is more robust for long term development.
We have been working on the 0.3.6.2 updates while also focusing on Reality Thread 7 features.
Please check the article above for further details, but the main updates in this version are:
1⃣ An additional fix release for water detection after teleporting, along with fixes for additional water detection issues.
2⃣ Fixed an issue that caused crafting recipes to fail sometimes.
3⃣ Fix #2 above resulted in a further rework of most existing Character systems. These changes improve overall system reliability and also update systems in preparation for Reality Thread 7.
4⃣ An additional fix applied to the invisible leg issue affecting some Characters.
5⃣ Inventory logic adjusted so:
• LMB moves a single item
• RMB moves all items
This is now universal across all systems and applies when swapping items between Inventory, Foraging, Crafting and Mentar Storage.
6⃣ Action Bar “Use Item” logic updated to improve syncing with backend services. Players may notice a small delay between item usage. This delay is expected for now and will be refined further as part of a UX improvement pass.
7⃣ Added the ability to manually resync Character Inventory. This is not required during normal play as syncing occurs automatically, but the manual option exists for cases where unexpected item display behaviour occurs, allowing Players to attempt resolution themselves.
8⃣ Fixed several spatial sound effect (SFX) issues.
9⃣ Additional bug fixes and general improvements.
The global water system is very complicated & the updates to the core inventory systems are not trivial, so there may be issues QA has missed over the past 2 weeks of testing, so as always please be patient with the team, report any problems & we will monitor the release closely & fix any issues that may arise.
#Earth2 #Metaverse #E2V1 #OpenWorld #PlayerDriven $ESS #PreAlpha
What better way to start 2026 than with Reality Thread 6 coming online inside #Earth2🌍✌️
Wishing everyone all the very best for 2026!
👉https://t.co/uwVRmlUh0E👈
Just over 2 weeks since Reality Thread 5 release, did not take a single day off during the break but instead focused on getting #RT6 out as quickly as possible with some of the key team members who worked through with me🙏
There is a lot packed into this release, more than I had expected, but as always it's rewarding to see it go live! I get excited every time we release a Reality Thread - such a good feeling!
Remember these releases are typically spread across E2V1, multiplayer, API & BE systems being deployed without any downtime, so please give the team space if any issues arise!
🍜 Chapter 3: Cooking & the Cooking Pot Set
👕Clothing craft & equip system goes live
🕺New emotes & an updated emote wheel UI
📒Inventory, Mentar Inventory & Action Bar stability improvements
🌍Global Property Sync system overhaul for faster feet on ground
🎖️Continued Badge Holder access expansion
🔎 Discovery, runes & previously hidden systems explained
Hope everyone enjoys the updates! As always we will monitor & fix any urgent issues that arise.
Just be aware that some of the new recipes may appear progressively over the next few hours as we gradually release them, so if you're not sure how to craft something, it may be because we have not released the recipe yet.
#Earth2 #Metaverse #Chapter3 #RealityThread6 #OpenWorld #E2V1 $ESS #PlayerDriven
#Earth2 Reality Thread 4 is coming online🌎✌️
This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems.
Reality Thread 4 - https://t.co/0xdVrcTGXe
ESS Report - https://t.co/qQPTyLXhHt
Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements .
I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible.
Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always!
Oh, and Happy Birthday Earth 2🎂🌍2⃣
#Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
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Heads up that #E2V1 v0.1.3.3 has just been released for closed #PreAlpha testers 🌍✌️
This update involves a some fixes & updates made by the team over the past 24-48 hours which will be officially listed in the #RealityThread4 when it's released.
But the main reason for this release is to unlock the glider to testers before it is officially released with crafting. Testers can activate the glider using the F hotkey for now, but when crafting is released it will be an item available in inventory after you craft it.
Just a note, if you are on version v0.1.3.2 & come across another #Player floating through the sky (who already updated to v0.1.3.3) then you know why 🪂
#Earth2 #E2V1 #metaverse $ESS #PreAlpha #testing #multiplayer
Important Update for all E2V1 testers 🌍✌️
This is an important update for all testers. Please download the new E2V1 version 0.1.3.2 released about 1 hour ago - we have set it so the previous build 0.1.3.1 will not have access to the multiplayer so you will need to download the new version to connect.
If you are testing the multiplayer with other Players and you cannot see the other Player/s you think should be visible, please save your Character and respawn. If that does not work then restart E2V1 and reconnect. We are working on improvements to intermittent multiplayer connection drops for Players without stable internet which will be updated in next versions. Remember, generally if you can see your Ping in the lower right corner, it means you're connected to the multiplayer server, however, there are some cases where you're ping doesn't clear when a disconnection occurs so just follow the above steps if you're not seeing other Characters you expect to see.
If you are steaming or posting videos, please try to note your actual real world location (where you are using E2V1 in the real world) and also note you're testing on a server in Singapore. This will help us and others understand the ping we see in the lower right corner for the stream or recording better. If you are closer to Singapore, you should get lower ping but the ping will increase the further away you are. As you can see in the video I posted on X/Twitter yesterday my ping is in the lower right corner, I usually get 18-25ms ping based in Australia to the Singapore server on a standard NBN connection.
So individual Ping WILL CHANGE depending on where you are located in the world, what your internet connection is like, whether you use WiFi or ethernet cable and how far away you are from the current multiplayer location server we're using which is in Singapore at the moment (we will change to Europe and America to test results in those locations as well later).
Also important, local time zone time inside build 0.1.3.2 may update one every 5 minutes from the time your Character spawns. That is 5 real world minutes, so equivalent to 20 minutes inside E2V1. The dev team are just testing something and so just keep this in mind if you are comparing times with other Players if you don't see the exact same time in the same E2V1 time zone it might be because the dev team is testing something.
The multiplayer is back on now so go for it again everyone and the team will keep monitoring!
Try and gather as many testers as you can in one area so we can see how E2V1 handles the rendering (multiplayer network side should handle it fine but we'd like to see the in game rendering limitations with real testers).
Enjoy and we'll keep improving and fixing issues as they come up!
#Earth2 #E2V1 $ESS #Metaverse #Multiplayer #PreAlpha
Authoritative server based in Singapore, me in Australia with 19ms ping & our QA ( test #3236 on screen) with 300ms ping in Europe. Just sharing this as a quick example of the results we have experienced in QA regarding the interpolation smoothness we mentioned in our latest article.
https://t.co/U813Crcxxa
To experience this kind of smooth responsiveness when I am connecting in Australia, to a server in Singapore playing with someone in Europe, is pretty cool.
These are the type of results we've experienced in QA & hopefully most testers have a similar experience, but that is the whole reason of the Pre-Alpha state, to test different PC & network environments, and then identify any issues, fix & improve.
We are going to test different server locations, starting with Singapore, and it would be useful to see how say a group of testers from Europe experience multiplayer on the Singapore server, a group between America and Europe, a group based only in Asian / Oceania.
Remember, this specific multiplayer system we are testing now is for the open world of #E2V1 & will mainly be for interactive experiences that will not always require fast responsiveness meaning people from different locations around the world can interact without too much risk of losing out on something if they have a slightly higher ping.
For experiences that involve PvP & even some Co-op PvE type experiences, we will run dedicated services for the specific group of Players participating, with options to select regional location, as those experiences will obviously require lower ping, more responsiveness and so forth. This has been covered briefly in the past but just reminding people again who may have missed that or forgotten.
Final reminder, if someone has a really bad internet connection & high ping they will glitch - we can't control how good someone's internet connection is. For those testing together who decide to do a live stream or even record then post later after editing, please try to share details about your ping, FPS (displayed constantly in the lower right corner) in stream or recording and also back to us via the usual tester reporting avenues - we appreciate it🙏
🌍✌️
Not that I should really need to say anything as most people would know, but remember X only supports up to 1080 format, I think they actually force 720p, so the quality of the footage I have shared has been reduced to 720p by X.
#Earth2 #metaverse #multiplayer #openworld #E2V1 $ESS #prealpha