Pinnacle Point is a dark, psychological / cosmic horror set on a remote island. You play as Aron, returning years after an ill-fated expedition, haunted over abandoning his brother. Confront the horrors awakened, and face those who seek to control its power.
Twilight Zone vibes.
Have you had this feeling that someone is watching you?
💫
As beautiful and exotic as this alien dimension is, something dark is lurking in the shadows.
✨
Let's bring that "in space no one can hear you scream" to another level
#indiegame#scifi#lovecraft
Pinnacle Point is a 90s inspired cosmic horror / mystery "Wakelike".
- LoFi PS1 / PS2 style aesthetics
- You get to search an island for your missing brother
- Moody, creepy worldbuilding
Would you play it?
This indie dev is making an isometric post-apocalyptic adventure inspired by Metro/Stalker.
- Survive a bleak nuclear wasteland
- Explore a moody, atmospheric world
- Scavenge through a slow, bleak collapse not just another power fantasy
Would you play it?
It's called RadCity
My head is constantly playing reruns of the X-Files, Twin Peaks, Alan Wake, Resident Evil, Silent Hill, Lost, Donnie Darko. Mindfucked by all these, keeping the vibe alive.
Took another run at the lighting and I think we might have finally nailed the style we were always aiming for. Here's a little bit of combat in the Goliath Basements to show off how it looks in motion.
Pinnacle Point is a 90s inspired cosmic horror / mystery "Wakelike".
- LoFi PS1 / PS2 style aesthetics
- You get to search an island for your missing brother
- Moody, creepy worldbuilding
Would you play it?
Part 3: The balloon finally pops.
Players get scared.
They knew it was coming from the first moment you showed them the balloon.
That is the point!!! Unless they know it's coming it won't work.
Part 2: The player needs to see the "balloon".
They need to understand what is being inflated.
They need to feel each breath adding pressure.
The scare must not come from nowhere. It cannot be a surprise.
Show them the balloon. They need to know it will soon pop.
Part 1: Suspense is like blowing up a balloon.
You keep blowing.
The tension grows.
You keep going.
The tension grows.
Everyone knows it will pop sooner or later.
Now every breath makes us squint.
Every breath makes us tense up.
You keep blowing.
I know some people like world-building / lore and maps. This is the map on the first zone in Pinnacle Point (a survival horror "wakelike" I am working on).