Small VTubers, stop paying for these merch companies to host your merch that you're never going to profit off of and start using print on demand sites like ACGgoods and artiststore that are free and don't take a % of your sale other than production costs I BEG YOUUUU
If you’re looking forward to the upcoming demo of my barista dating sim/visual novel #ONEiCEDLATTE: MiLK SONG, now is the perfect time to check out its totally SFW prequel!
Hundreds of VTubers have already played it—and this offer is available indefinitely! 💌
if you haven't already do check out the key ingredient concert we just held!!! everyone was so amazing and talented so give them lots and lots of L-O-V-E 💙
【CONCERT ANNOUNCEMENT】
BEHOLD!!! i have gathered 13 sweet lads to sing the entirety of mili's key ingredient album with me. this is happening 8 days from now. whoa!
be there or Bee ^2 🫵
(links/info below!)
Hot take: You should be required to disclose if you use Claude Code or other agentic systems, or generate any significant amount of code with LLMs. Code is just as artistic as textures.
At the same time, nobody needs to care if you asked ChatGPT some programming questions.
Day 10 of #noizynovember !!
A song that I ended up loving during a low point in my life 💜🐱
...I know you won't see this, but I hope you can forgive me, and I hope you can forgive yourself.
@TheReaperFish1 so even if the game has sprint on without holding down a button, it's better to be able to have SOME input to make it feel like ur doing something extra to go faster?
for example bunny hopping or using a dash skill
in this case would a sprint-by-default feel inadequate?
my take on this is that a game that requires you holding down sprint the whole game should have it on by default, then have a toggle off for when you want to go slower
otherwise, a game that wants you to manage stamina should keep making you press sprint intermittently