The screen on the left is a first person POV (there are adjustments in-game that limit head shakiness/wobbliness but it doesn't apply in the animation editor, so what you see here on that left side isn't the final look, I just have it there to make sure no clipping happens).
Here's my workflow of adding the 4th dribble to an idle dribble animation (I'm making each animation in the locomotion system have 4 dribbles, hoping to replicate how 4-Bar phrases in music creates great rhythm & transition opportunities)
Proximity chat + no chat monitoring. Mute button will be easily accessible.
Trash talk as much as yall want. This is how basketball was always meant to be played. This is a return to glory. This is #RealHoops
Most modern games have replaced freestyle customization with purchasable skins.
Real Hoops 1 will do the opposite.
We will have the deepest character customization a sports game has ever seen. #RealHoops
โTHE CULTURE II.โ
As we reach the final day of Black History Month, for the second year in a row I am extremely honored to present to you a short tribute celebrating the beautiful history of our culture in profession wrestling.
๐ง: Off The Wall - Michael Jackson
@charlieINTEL PlayStation & Xbox need to do something. This Zen sh*t has gotten to the point of 2009-2012 jailbroken consoles. No sole game can fix this widespread of an issue.
@den37140@livnliketune@softdrinktv Go in unreal engine rq & try to put a helmet on a character, let us know how long it takes ๐ These games take forever to make my guy. Sometimes what looks to be the simplest thing, for example like having multiple sock lengths, can take weeks-maybe even months to get right.