I hear ya, on average the total time computing accel was higher in GO so it's not technically correct to say it was higher; I guess I'm more trying to link the data to how I feel it plays out in practice.
The general anecdotal sentiment was that 128 tick felt better not just for bullet reg but for movement too. Yet inconsistent movement due to tick input timing was not something people really talked about aside from how it tied into bhopping. You would either accel on first tick which would feel really nice, or you would miss first tick and accel on the second. Either way you are reacting to when you process yourself strafing on screen. So the perceived initial acceleration would be faster I would think(?) You can def notice the feel of input timing between 64 v 128 in go, but could you really notice the 1 tick difference in acceleration compute when comparing strafes within the same tick environment? Especially considering OEM switches were introduced only towards the end of GO.
Lmk if I'm generalizing anything or making any ignorant leaps.
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@acheronix The effects will slightly lessen as your tolerance goes up (happens to everyone). Try and take advantage of this phase where you “get a little high” to build out some routines. Always do as much with your extra focused days as possible!
@FeliciaAims Looks like you have a higher miss rate on the small targets. Maybe just consciously slow down a bit on them so you aren’t having to spend as much time micro adjusting on them.
@y0xieTV Ironically, while I agree with ur post, I think a lot of people in practice do overestimate how much “aim” you use in CS. CS is at its core is just execution testing your ability to sync inputs with both hands on command (why kz is important and why so many pros are good at kz)
@y0xieTV Most people definitely just don’t care to deconstruct these concepts. There’s different types of pre aim which leverage tracking in various ways. Mouse smoothness when peaking is an underrated quality. ”Crosshair placement” is just using ur keyboard to aim rather than your mouse
@peistationcinco@upshine3 https://t.co/d68o21YHWz
This video helped me a lot. I think those that might read your message and feel it minimizes their own experiences could really benefit from watching.
We need to be the patient and understanding people that we wish our parents were or it was all4 nothin
@bileyiwnl Maybe check out SV control pads!
https://t.co/L3RYuAQyhn
I used the v2 last year and got the v3 this year. Quite unique pads and I’ve really loved mine.
Taking a 3 month competitive hiatus for silly work related reasons. Will still be around but Sleepless Gaming will probably be looking for a 5th soon so keep your ears peeled!
@infinitedelete I like knowledge gaps as I think they are kinda what makes a game/esport unique outside of base mechanics. I’d argue the whole game is about consistently executing on “knowledge gaps” but valve clearly wants to exclude this from how you actually wield your avatar in game.
@infinitedelete I’d def prefer they keep it the same. I unfortunately think this follows similar logic to removing aliases and jump throw binds. It’s not an out of the box, obvious mechanic. The “skill gap” is just a knowledge gap.
@stevin222 Twitr is mostly a cespool but since they started translating tweets it really feels like we are on the edge of a new wave of international collaboration. A hobbyist revolution! Imagine people like bardoz and Matty talking with JP comm tech leads. What don’t we know we don’t know?
@Synthronix_@YTWestbomb Not intelligent enough to see the position you hold is in fact a win for their entire initiative. You aren’t supposed to think they’re good, you’re supposed to think they’re “not as bad” as all these “virtue signalers” are making them out to be. Sports-WASHING.