Hey everyone! We entered our game BladeGunners for The Rookies 2022!
Check out our entry here and if you're feeling cheeky, give it a high five! Thank you! https://t.co/v2nzx6Vm3w
https://t.co/HxaW4u5mM7 'BladeGunners' Entry is up on the 'Game Of The Year - Console & PC', in this years "The Rookies" 2022. Super proud of the Team by behind this game, for and Esports Title Development, they have achieved a lot in the time and to a Games Industry Standard!
Been a while since the last update post! The art side of the team has been working hard producing the environment and character model. The HUD now has functional health and shield, just in time for demo day!
So I haven't posted anything on this yet so thought I'd share something before Christmas. I've been working on @RealityMediocre's BladeGunners! for the past 3/4 months and this is the current state of the weapons #gamedev#UnrealEngine
It's been a while since our last post. We are now officially greenlit!
A more polished version of the character model is now in the works, the blockout has been rigged and skinned. The Art team has started on VFX and respawning has now been implemented!
#gamedev
Loads of blockouts created this week!
Our level designer has been working on the level blockout, new addition of jump pads! Some weapon blockouts were refined and developed on. Character model and HUD had blockouts made. One of our artists has been working on shaders!
#gamedev
This week our artists have been working hard!
They generated some roller-blade concepts to fit a futuristic setting.
The character concept was further developed by Alliah Jarabelo and Lucy Poole created a modular pipe for the map.
#gamedev
This weeks development rundown! As a team, we created a manifesto.
Chris worked on the navigation system for the menus and UI.
Lucy created a blockout modular kit for the environment
Bart and Bobby created weapon concepts for the AR and Shotgun.
#gamedev
First sprint finally came to a close! Had some great discussions about the direction we want to take the game.
Here are our artists' work from prototyping an art style:
We decided on the geometry style of crate 1 and the texture style of crate 5.
#gamedev#gamedevelopment