The Reality Center at the University of Groningen offers the expertise and the facilities to create amazing 3D Virtual Reality experiences. Contact us for VR
Is self-disgust a key factor in #anorexianervosa? Team Visualization @RealityCenter developed a #VR tool for @Klaske_G @rug_gmw. Individuals are exposed to their own ‘future fat body’ in 3D to be able to investigate body-related self-disgust in real-time. #therevoltingbody
Energy labels are available as #opendata for the entire NL: https://t.co/N8Fvqh8gkM . Groningen looks fantastic 👌 if you map the labels in 3D. Although we love UG red🥰, we'd like to see more green buildings✅. Do you recognize any red spots? Questions❓Ask @rug_geo!
The bison is back🦬! Based on 2D illustrations, the visualization team @Reality_Center created a 3D visual space for #GELIFES researchers in which the European bison can be observed walking from a forest in Poland to the Dutch dunes😃! #VR#CITresearch
Every two months our XR Hub community explores the power of #XR. Last time we dived🤿into virtual #3D worlds during demos in our @Reality_Center and exchanged knowledge and experiences on the development and use of #XR applications 🚀💡 #jointhehub👉🏼 https://t.co/qU9LwbldjW
De studenten van Richard Hildner gingen aan de slag met #femtoPro in XR-Lab.
femtoPro is een interactive, virtual-reality (VR) femtosecond laser laboratorium simulator.
https://t.co/zpvIRwqnZq
Chris Dickenson verzorgde het volgende college voor de Master Urban Timescapes en maakte gebruik van ArcGIS StoryMaps en kon daardoor het hele scherm benutten
@ArcGISStoryMaps
Tijdens de XR Hub vertelde Alexander Kellmann over Graph2VR: Explore Linked Data in 3D.
Daarna vertelden Mathijs Nijland en Bart Lestestuiver over Building Bounce Back
https://t.co/fTR81hWOrj
Christina Williamson verzorgde voor de Master Urban Timescapes een college in het Reality Center.
Ze maakte daarbij gebruik van ArcGIS StoryMaps
@ArcGISStoryMaps
Gisteren waren @RUGscholienacademie en @lasttuesday in het VR lab om een video te maken over de VR kleuterklas van @jolienmouw. Waarom ze dat deden? Dat hopen we je snel te kunnen vertellen!
For our new Showreel, we're highlighting some of our favorite projects for research and education. @CIT_RUG#VirtualReality
Go check it out: https://t.co/tlSkhE3J0l
We have a new call for proposals! To all teachers and researchers @univgroningen and @researchumcg: submit your proposal for innovative VR and 3D technology projects and receive 300 hours of support and a material budget of €7500. Deadline: Feb 1, 2021
https://t.co/DncOO8OG1O
We just finished a new VR demo. Lofar can measure the development of a lightning bolt with amazing accuracy, even from very far away. Rug researcher Brian Hare and Olaf Scholten had a nice article in Nature about this. https://t.co/QmDjhy4ePP
Yannick de Raaff giving a presentation of our VR application to reconstruct a tomb. Together with a presention of one of our other apps PleitVRij, we were well represented at Surf's #Varroutevent in Amsterdam. Of course both with live demos.
@JeroenBnC @JarnoDuursma Frans van Hoesel is a Dutch artist who has been making art since the early 1990s. He has been known to create sculptures that are based on the natural world, such as the "Pineapple Tree" sculpture in the Netherlands.