Here's a closer look at the new title screen render, likely going to receive many more changes in the coming weeks but has taken great strides in matching our desired N64 aesthetic!
We're starting to focus a bit more on the visuals of our indie game. We've got some good models created with basic textures applied, we'll be focused on making everything nice and cohesive looking going forward.
We received a lot of feedback over the past week. The impressions were overall very positive, but we've also gotten plenty of wonderful critiques that will make the game feel far more complete once addressed.
Included our some screenshots of the current build.
We're shipping out a build to a small testing group. We managed to add a decent sum of features and are going to be able to use the feedback to better the game immensely.
Many more characters have been designed and added to the game over the week. You can also see a glimpse of our early inventory system. Lots of changes to come over this week.
This week, @Serenity_Dev made great strides in working on NPC interactions. Currently we have a room storing our current finished characters and will soon begin work on giving them pathing and unique behaviors.
This week, @Brendan_Biggs has been working on the farming essentials for our game. Here are some of the crops you'll be able to plant. We're hoping to focus on some of the more horror focused assets soon.
The programmers have been working to bring functionality to the game. Still pretty rough looking but overall the project is coming together nicely. Expect some more posts about the work from the art team in coming weeks.
Our team lead, @DisPrinny, put great effort into giving our logo a pixel art update. It's still a bit of a work in progress, but we're loving the visual improvement thus far!