Hondas PERFEKT savejump Setups are SumoWalk VS Standing Opponents (not after lift)
Target Combo in the Corner (close by is enugh) and ending with MP Headbutt
Both have +42 OKI #sf6_honda
@wrong_again_rec medium punshbevore the HHs instead of HK(2hit)is more consistant hitting the SA1 and its almost the same damage (80 less bevore skaling..)
#sf6_honda
Frameadvantage after Headbut MIDSCREEN close in the face +6
Sumo Run without Button is 51 (34OD)frames while one with button is 49(44OD) frames
Headbut is 40 frames advantage..
SF6_Honda After Dash with MP the followup 5HK is a frametrap/trueBlockstring
If followd up with a hitconfirm EX Hands you can lift after the 2nd hit of the Kick. Normal Sumodash gives a 2nd Frametrap
5HK wiffs on Crouchers 2nd hit
@eliothxc OD Buttslam has air invincibility on the way up, making it a good alternative anti-air. It can be used to catch people neutral jumping at midrange, attempting to avoid Headbutt. instead of 11 frames taertup the startup is 6 frames althoughugh..