I put Claude AI inside the Unity Editor.
Dockable window. Knows your project. Fixes your errors.
No browser switching. No subscriptions. BYOK.
ForgeMind is live.
π https://t.co/g0UIJbKH1f
#Unity3D#GameDev#UnityTools
I genuinely want the new Steam Machine to succeed.
I like Steam. I like what Valve does for PC gaming. I love my Steam Deck.
But I can't shake the feeling that the new Steam Machine launches into a completely different market than the deck.
If it ends up north of $1,000 because of component costs, RAM prices, and hardware margins, most PC gamers are just going to build their own rig instead.
Every Unity project starts as:
"I'm just making a small prototype."
Three months later you're building custom editor tools, a save system, procedural generation, and questioning every life decision that led to this moment.
β³οΈOut today: a hole new Ballgame Demo.
Available now on Steam for PC & Mac with a golf-meets-pinball tournament, a heist-inspired race against the clock, and an intro to the mysterious hotel for lost balls.
Just spent like 2 hours tracking down why my UI buttons stopped working.
The problem?
My raycast blocker panel wasn't blocking raycasts.
The fix was literally one checkbox.
Didn't make any progress beyond that.
Game development is a perfectly reasonable hobby.
π gets way better when your feed is full of builders.
People shipping projects. People solving problems. People obsessed with tech.
Looking to connect with more people into: AI, SaaS, coding, startups, web dev, engineering & tech.
Say "hello" π
Jensen Huang continues to paint a compelling vision for where computing is headed, and honestly, local AI processing is something I've wanted to see become mainstream for years.
My concern isn't the technology.
It's whether normal people will actually be able to afford it.
Every generation of hardware promises to revolutionize how we work, create, and communicate. The problem is that innovation often arrives with a price tag that turns it into an exclusive club.
I'd love to see AI PCs become the next standard computer, not the next luxury product.
The future looks powerful.
Let's hope it doesn't cost $4,000 to participate in it.
I love making games but my heart is in making tools to make games. Upcoming in editor audio tool for Unity. My favorite is the Loop creator that creates multiple different looping sections of the audio that can be exported as their own files and then used in the project.
Forge Echo π
What it already does:
β Preview, scrub, and waveform- edit clips without entering play mode
β Memory tracker - spot the 20MB WAV you used once
β LUFS loudness normalizer so nothing blows out ears
β Fix-It panel - one click fix
β Platform simulation so "fine in editor, garbage on device" dies
What's coming π
π₯ Scene audio heatmap -see your clutter zones, green to red
ποΈ Live debug overlay - VU meters, distance falloff
π§ Smart suggestions, deterministic & explainable
π Audio event timeline and scrub your session like a DAW
π‘οΈ Guardrails - set your rules once, never ship garbage audio again
#Unity3D #gamedev #indiedev #gameaudio
Make it work and then worry about the looks. Well I still need to get the it works part down first. Wish I was a half decent artist so I could actually make my projects look good.
The biggest indie projects today were once unknown projects with 0 users.
Keep building.
And more importantly, keep sharing what you build.
What are you working on right now? π
#IndieDev#BuildInPublic#GameDev