Please join us as we walk through a tutorial to learn to use a cloud-based machine learning engine.
Our goal is "audio classification" - training the ML to recognise audio events from our voices.
https://t.co/tiGJNC13df
Please join us as we walk through a tutorial to learn to use a cloud-based machine learning engine.
Our goal is "audio classification" - training the ML to recognise audio events from our voices.
https://t.co/tiGJNBITZ7
Please join us as we walk through a tutorial to learn to use a cloud-based machine learning engine.
Our goal is "audio classification" - training the ML to recognise audio events from our voices.
https://t.co/tiGJNBITZ7
Please join us as we walk through a tutorial to learn to use a cloud-based machine learning engine.
Our goal is "audio classification" - training the ML to recognise audio events from our voices.
https://t.co/tiGJNC13df
Please join us as we walk through a tutorial to learn to use a cloud-based machine learning engine.
Our goal is "audio classification" - training the ML to recognise audio events from our voices.
https://t.co/tiGJNBITZ7
Please join us as we walk through a tutorial to learn to use a cloud-based machine learning engine.
Our goal is "audio classification" - training the ML to recognise audio events from our voices.
https://t.co/SVyne7toXb
We're having a break from Meetups in August, but will be back again in September in the usual slot (2nd Tuesday of the month).
Keep an eye on https://t.co/rSNcpiIgX6 for details.
We're having a break from Meetups in August, but will be back again in September in the usual slot (2nd Tuesday of the month).
Keep an eye on https://t.co/rSNcpiIgX6 for details.
Following our recent exploration of an existing 2D physics engine, Ian Green decided to write his own! Join us in July to hear about Ian's adventures - why, and lots of how - writing his own physics engine.
https://t.co/Kdlb8OP6yb
Following our recent exploration of an existing 2D physics engine, Ian Green decided to write his own! Join us in July to hear about Ian's adventures - why, and lots of how - writing his own physics engine.
https://t.co/Kdlb8OP6yb
Following our recent exploration of an existing 2D physics engine, Ian Green decided to write his own! Join us in July to hear about Ian's adventures - why, and lots of how - writing his own physics engine.
https://t.co/Kdlb8OP6yb
Following our recent exploration of an existing 2D physics engine, Ian Green decided to write his own! Join us in July to hear about Ian's adventures - why, and lots of how - writing his own physics engine.
https://t.co/Kdlb8OP6yb
Following our recent exploration of an existing 2D physics engine, Ian Green decided to write his own! Join us in July to hear about Ian's adventures - why, and lots of how - writing his own physics engine.
https://t.co/Kdlb8OP6yb
We'll be hybrid (in-person and online) for our next event - Tuesday June 14.
Come along (in-person or online) and learn what Docker is, why and how to use it. We'll help you to try out the basics and discuss more advanced uses you can explore.
https://t.co/HAZ2h67WWZ
We'll be hybrid (in-person and online) for our next event - Tuesday June 14.
Come along (in-person or online) and learn what Docker is, why and how to use it. We'll help you to try out the basics and discuss more advanced uses you can explore.
https://t.co/HAZ2h67WWZ
We'll be hybrid (in-person and online) for our next event - Tuesday June 14.
Come along (in-person or online) and learn what Docker is, why and how to use it. We'll help you to try out the basics and discuss more advanced uses you can explore.
https://t.co/HAZ2h67WWZ
We'll be hybrid (in-person and online) for our next event - Tuesday June 14.
Come along (in-person or online) and learn what Docker is, why and how to use it. We'll help you to try out the basics and discuss more advanced uses you can explore.
https://t.co/HAZ2h67WWZ
We'll be hybrid (in-person and online) for our next event - Tuesday June 14.
Come along (in-person or online) and learn what Docker is, why and how to use it. We'll help you to try out the basics and discuss more advanced uses you can explore.
https://t.co/HAZ2h67WWZ
We'll be hybrid (in-person and online) for our next event - Tuesday May 10th.
We'll go from nothing to fully functional Javascript game with 2D physics engine, running locally from your own machine. Hopefully the first evening of a multi-part adventure!
We'll be hybrid (in-person and online) for our next event - Tuesday May 10th.
We'll go from nothing to fully functional Javascript game with 2D physics engine, running locally from your own machine. Hopefully the first evening of a multi-part adventure!