Bug fixes to Git-It-GUI tool. Great for #Unity3D dev
In short its a #git GUI that uses git-core CLI directly allowing any kind of filters (like LFS, linters, etc) to work.
https://t.co/A6SOuJaNTi
Ugly example BUT...
Orbital-Framework supporting MSAA RenderTextures, DepthStencil, Compute Shaders, etc in D3D12. Next will be mGPU support & getting Vulkan to parody.
Going to be starting a new project here pretty soon called the "Orbital-Framework". This will be tested alongside the .NET, Mono and CS2X runtimes. https://t.co/RuEMgx89Yx
CS2X Roslyn Analyzers / syntax limiters starting to work well in the IDE and general compilation. This allows the C# subset to feel natural when targeting CS2X.
https://t.co/niqYfOeav3