Our game was selected by @MetaQuestVR for their @MetaHorizonDevs May Playtesting Event! Check out our game in the forums if you'd like to give it a try and shape the puzzle-arcade genre for VR :D
You can also try our game on @SideQuestVR! We've posted about our feedback form on our latest update. If you're a seasoned VR player, we also want to know what you'd like to see in the game to make it competitive and easy to play over and over again! https://t.co/dyZjK5yDSp
Our game was selected by @MetaQuestVR for their @MetaHorizonDevs May Playtesting Event! Check out our game in the forums if you'd like to give it a try and shape the puzzle-arcade genre for VR :D
You can check out our game's submission at https://t.co/v7dfk8C937 and give us valuable feedback on what direction our game should go! It's designed for new VR players or folks who gave up on VR because of bad onboarding.
@futureVrking We need both! New games and VR support 😁And most importantly, great games for people to onboard onto VR properly so they don't have a bad experience.
We'll be posting more often since we've officially released our first playable demo this week!
Sprinkles: The Hors d'oeuVRe is now available on @SideQuestVR!
The demo is about 60 seconds long (or longer if you go for seconds 😀)
#puzzle#arcade#tetris#meta#VR#oculus
Notes from @c_pruett from @Meta talk on “The State of the VR Ecosystem.”
A few interesting takeaways that stood out to @JoyReignVr & I…
Current Data
• Quest has more users in 2025 than ever before
• Overall Quest Store revenue is slightly up compared to 2024
• In-app purchases grew 10% year-over-year
• 1 million+ Horizon+ subscribers
• $20 million paid out so far to Developers whose Games are apart of Horizon + Catalog.
• Oculus Publishing launched 140 games in 2025
What’s Coming Next
• New hardware is definitely coming (multiple devices are currently in development)
• Horizon Worlds has officially been removed from the App Store as Meta continues shifting its platform strategy
Market Direction
The traditional “VR enthusiast” audience is still present, but Meta sees the next major growth opportunity in mainstream adults who are primarily looking for entertainment experiences.
Behavior Trends
Chris also shared some predictions based on observation rather than hard data:
• Teens & young adults prioritize social connection and multiplayer experiences
• Games with strong physics systems and meme-style gameplay (think viral sandbox experiences) are gaining traction
• Hand tracking will become increasingly important, especially as mainstream adults lean toward controller-free experiences
It’s always fascinating hearing how platform holders view the future of XR.
Curious to see how these trends evolve over the next few years.#MetaGDC #GDC2026
Hi. We are DEFICIT Games, creators of #VRSkater and our studio might not survive 2025. Since 2017 we've been crafting #VR gaming experiences - now working a downhill MTB game for #PSVR2, built on flow, speed and freedom. 🧵 1/2
Shout out to @TheGarethWoods who made an incredibly simple and entertaining article on whether or not you NEED a publisher as an indie dev (spoiler: you don't).
https://t.co/gDDGw0gwcc
#indiegames#gamesindustry#gamedev
Looking for the latest. most awesome Reddit community for indie games?
Check out r/SupportMyGame !
Your one stop shop for wishlists, advice, and everything nice 😎
And be sure to thank Lauren when you get the chance!
#indiegames#indiedev#games#reddit#gaming